Subject:
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Re: The Classic Castle City Standard
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Newsgroups:
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lugnet.castle
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Date:
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Tue, 26 Aug 2003 02:53:47 GMT
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Viewed:
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1406 times
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In lugnet.castle, Leonard Hoffman wrote:
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I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
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Just a quick response. Ive been catching some rather interesting headlines in
.castle lately that I just havent had time to read through lately.
A few things I am thinking:
1. Lenny, the website is smooth, easy to read, and really gets the point across
in very little time. Nice job!
2. This is a great idea overall. I really like how with the few pictures on the
site I can already envision what a larger walled town would look like, with
smaller buildings crammed in together. A really ambitious idea would be to look
forward to a town with inner and outer walls, a growing medieval metropolis that
has an old centre surrounded by a bustling merchant neighborhood, and then maybe
even some buildings overflowing to beyond the walls -unprotected homes that only
the rabble can afford.
3. This could sway me to build more in Castle again. I do have a number of
green plates that I dont need whilst building Moonbases and Spaceships. But
lordy! if you all keep coming up with such good ideas, Im gonna need to rent a
large Ryder truck for BF 05.... :)
4. On the point that the coordinator of a display would have to ensure that
enough wall sections are being brought to surround the town, I disagree.
Instead, why not simply have a a couple of ruin or construction end-caps handy
(serving a similar purpose to endcaps in the Moonbase)? This way, if the wall
doesnt come around and meet itself, a reasonable explanation would be apparent
in the display.
5. Can a wall builder incorporate wall junctions? For example, what if I wanted
to build a T section of wall that offered three connection points to other
walls? (This would serve my previous idea of inner and outer walls.) (Anyone
ever play the game Rampart?)
-Galactic Mediator Hendo (Hey, even Castles are somewhere in my galaxy!)
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Message has 2 Replies: | | Re: The Classic Castle City Standard
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| (...) Hey!!! What about BF '04?? (...) I guess that would be up to the coordinator to come up with. A neat little addition that we'll have to discuss. A real nice definition of why would be a recent attack on the castle itself, and there are not (...) (21 years ago, 26-Aug-03, to lugnet.castle, FTX)
| | | Re: The Classic Castle City Standard
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| (...) It would be up to the individuals participating at the display oh how to deal with walls that don't complete. There could even be "in-process" walls, where little minifigs are constructing/repairing the wall. Either way, someone would need to (...) (21 years ago, 26-Aug-03, to lugnet.castle, FTX)
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