Subject:
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Re: The Classic Castle City Standard
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Newsgroups:
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lugnet.castle
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Date:
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Tue, 26 Aug 2003 03:00:03 GMT
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Viewed:
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1385 times
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In lugnet.castle, John P. Henderson wrote:
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In lugnet.castle, Leonard Hoffman wrote:
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I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
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Just a quick response. Ive been catching some rather interesting headlines
in .castle lately that I just havent had time to read through lately.
A few things I am thinking:
1. Lenny, the website is smooth, easy to read, and really gets the point
across in very little time. Nice job!
2. This is a great idea overall. I really like how with the few pictures on
the site I can already envision what a larger walled town would look like,
with smaller buildings crammed in together. A really ambitious idea would be
to look forward to a town with inner and outer walls, a growing medieval
metropolis that has an old centre surrounded by a bustling merchant
neighborhood, and then maybe even some buildings overflowing to beyond the
walls -unprotected homes that only the rabble can afford.
3. This could sway me to build more in Castle again. I do have a number of
green plates that I dont need whilst building Moonbases and Spaceships. But
lordy! if you all keep coming up with such good ideas, Im gonna need to rent
a large Ryder truck for BF 05.... :)
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Hey!!! What about BF 04??
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4. On the point that the coordinator of a display would have to ensure that
enough wall sections are being brought to surround the town, I disagree.
Instead, why not simply have a a couple of ruin or construction end-caps
handy (serving a similar purpose to endcaps in the Moonbase)? This way, if
the wall doesnt come around and meet itself, a reasonable explanation would
be apparent in the display.
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I guess that would be up to the coordinator to come up with. A neat little
addition that well have to discuss. A real nice definition of why would be a
recent attack on the castle itself, and there are not enough resources for the
wall to be fixed at the moment.
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5. Can a wall builder incorporate wall junctions? For example, what if I
wanted to build a T section of wall that offered three connection points to
other walls? (This would serve my previous idea of inner and outer walls.)
(Anyone ever play the game Rampart?)
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Again, that is up to the coordinator. If there is to be outer and inner
curtain walls, then I dont think Ts should be a problem. Another interesting
aspect to ask about!! Good thinking Hendo!!!
Ben
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Message has 1 Reply:
Message is in Reply To:
| | Re: The Classic Castle City Standard
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| (...) Just a quick response. I've been catching some rather interesting headlines in .castle lately that I just haven't had time to read through lately. A few things I am thinking: 1. Lenny, the website is smooth, easy to read, and really gets the (...) (21 years ago, 26-Aug-03, to lugnet.castle, FTX)
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