Subject:
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Re: The Duel Release: CastleQuest and Uldeseen!
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Newsgroups:
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lugnet.castle
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Date:
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Tue, 8 Jul 2003 14:20:11 GMT
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Viewed:
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627 times
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> Now, for CQ...
> http://webrain.homeip.net/castlequest/
> As i said its the origional set of rules. more is going to come to it as we add
> the town section, the story section, the creatures, and lands section, the
> character section etc. it will be a pretty complicated site!
> Credits to: Myself for origional idea, Matt Hein for contributing to the rules,
> Joe Finnel for providing spells etc, Yaron Dori for dispersing messages and
> doing the web desigining and several other people who my thanks got to for
> looking at the rules etc in development.
Hey Alex,
long time no see.
I just finished reading over the rules, and to be honest, it sounds like you're
trying to recreate the wheel. The rules are very complicated, and I don't quite
understand how each rule interacts with other rules. But what I really don't
get is the purpose behind some of the rules. For example, you state that once a
character founds a town, that character can never leave. Why not? Just one
example, but many places have rules like this - seemingly arbitary. My point is
this, one of the things I liked about IOM was that it left ALOT (as in, almost
all) of freedom to the individual players to decide what to do and how to do it.
CastleQuest relies heavily on a GM to control the game.
To be honest, this doesn't sound like something that would be a lot of fun to
do, unless one were already into D&D and similiar stuff. I'd like to see some
sort of group castle LEGO story/game, and perhaps Castle Quest can become that,
but right now, I don't think it is.
I'm sorry to be a downer, and to be critical. However, I do believe this
concept can be improved into something that looks like it would be fun.
-Lenny
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Message has 1 Reply: | | Re: The Duel Release: CastleQuest and Uldeseen!
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| (...) Eh, did you read? That was the first draft script, not the finished product. its going to have to be tested alot too. But what I really don't (...) That would simplyfy things up, yeah. I was thinking that if you stil wanted to use that (...) (21 years ago, 8-Jul-03, to lugnet.castle)
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Message is in Reply To:
| | The Duel Release: CastleQuest and Uldeseen!
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| I know, I have been promising Castlequest and uldeseen for the longest time now. First up i would like to say this: CastleQuest is a combination of my own imagination and Draken, created by Matt Hein. Uldeseen is my own personal Castle World. The (...) (21 years ago, 7-Jul-03, to lugnet.castle)
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