Subject:
|
Re: Roll Call Idea
|
Newsgroups:
|
lugnet.castle
|
Date:
|
Sat, 30 Nov 2002 14:49:12 GMT
|
Viewed:
|
5237 times
|
| |
| |
In lugnet.castle, Matt Hein writes:
> In lugnet.castle, Alex Polimeni writes:
> > For my realm project, I just spent an hour drawing a map. I will scan it
> > to-morrow.
> > However, Since im only eleven, I dont know how any of you will be able to
> > see the pictures because i cant put them up on brickshelf, since you have
> > to be 13 or older to put pictures up from what I have read.
>
>
> Well, I can host it for you on my brickshelf account.
> (just send the scan to me as an attachment, and that
> should work. Or, you can acquire a geekshelf account,
> although I'm not sure whether the TOS allows that.)
>
> Then again, you can just fake your age. :)
>
> > My idea to introduce my Realm project is the small seaside village of barness.
> >
> >
> > "Barness; this seaside town is an ideal place for smugglers, mercenarys,
> > soldiers and the criminal.
> > A few police walk the dusty streets of barnesses slums and marketplace,
> > but are usually too drunk to be of any help.
> > The main thing barness thrives off of is its fish and beer. there are
> > over 7 brewerys and 9 high-class fishermen. Most live in the large mansions
> > in the north east side of town, which also have strict police that will
> > inprison you for even looking at something wrong.
> > The marketplace strectchs down the middle of the village. It is a place
> > of all peoples and creatures. You can even spot the occasional Raksasha in
> > this madhouse of smells and sights.
> > Several sword dealers are also in the village. It is not ideal to buy
> > thier blades, however; they are usually high-priced and are made flimsily.
> > Then there is the slums. most of the houses are run down and partially
> > distroyed. It is not advised to walk in the Deep Slums, for bandits and
> > theives are everywhere.
> > There are several places where Smugglers and the like hide; if the
> > police come after you, go to the slums.
> > The village of Barness is the farthest from the Shadow Kingdom, so its
> > defences are nothing but heavy wooden walls that have fallen mostly apart,
> > and are not gaurded.
> > However, agents of the Darkness will come here and learn the news of the
> > Allied Realm.
> > barness- scum and royalty live together in this small town that relys on
> > the mighty forces of Tol Arn to protect it from the Darkness that presses
> > against the borders of the fair lands all the time.
> > Its crooked industrys make it the best place for a wheeler-dealer salesman.
> > But dont get a grudge with anyone, or you might dissapear."
> > Thats all for now. Anybody like it? If so lets work on some building rules
> > to make this a sectional town and lets BUILD!
>
> Say...that should definitely make for an interesting read,
> should you decide to go along and create an animated lego
> story using the idea. Actually, it wouldn't be bad to
> establish a chronology around the city, and the events
> leading to its currently 'rogue' stance. (A suggestion,
> anyway.)
>
> Looking forward to results.
>
> Peace out,
>
> <<_Matt Hein_>>
> Fellow lego enthusiast
Hum.
This was suppost to be just a small seaside town of the intire Realm project.
Im going to scan the map and email it to you. Barness is in the bottom left
corner.
Here are other main points in the realm project:
Tol Arn, capitol of Rahin.
Ithamedlin, High Elf Woodcity. also two elf colonys.
Lower Ithamedlin and upper Ithamedlin
Marshes of the Dark Elves.
Ernbad Fortress
Valley of Dragons
Dwarif, the great Dwarf Citys
City of Krenn
Cali DockTown, sister to Barness
Barness Village
Huts of the Berzerkers
Plains of the Ice's
Village of the Raksashas
Twin Towns of Eeio
Narentun Sea-the god ocean
Kranu Volcano
Treacheros Isles
Rock Point
Smargor Mts
Slime Marshes
Mirror of Death sea
Marak Knor, captiol of darkness
Rockspire Mts
That is all the places people or beings live. there are more forests, mountains
lakes, rivers, plainlands and foothills.
This is the largest map i have ever made, and the best.
This is my proposed project for .castle.
I also like the Holiday CW project too.
Barness Building rules:
Mansions should be on a 32x32 lug base with 1 lug of base around the building.
Two market stalls will fit on 2 16 lug bases. i measurd this from a 32x16
lug base.
Slums can be arranged however you want, as long as they fit on a 16x32 lug base.
I was going to lie about my name, but my sister talked me out of it.
But heck: my aramir12@hotmail.com account says im 22.
Thanks Alot
I will start working on a history for Barness.
Alex
|
|
Message has 1 Reply: | | Roll Call Idea-The Realm Project
|
| I have gotten a brickshelf account, but the scanner is not talking to me. ill have to try tommorow. I drew up another map, this one of just Barness. My idea for the Realm was to have all the castlers participate in it like with cw, iom, and the (...) (22 years ago, 2-Dec-02, to lugnet.castle)
|
Message is in Reply To:
| | Re: Roll Call Idea
|
| (...) Well, I can host it for you on my brickshelf account. (just send the scan to me as an attachment, and that should work. Or, you can acquire a geekshelf account, although I'm not sure whether the TOS allows that.) Then again, you can just fake (...) (22 years ago, 30-Nov-02, to lugnet.castle)
|
153 Messages in This Thread: (Inline display suppressed due to large size. Click Dots below to view.)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|