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Subject: 
Re: Roll Call Idea
Newsgroups: 
lugnet.castle
Date: 
Sat, 30 Nov 2002 14:49:12 GMT
Viewed: 
5237 times
  
In lugnet.castle, Matt Hein writes:
In lugnet.castle, Alex Polimeni writes:
For my realm project, I just spent an hour drawing a map. I will scan it
to-morrow.
However, Since im only eleven, I dont know how any of you will be able to
see the pictures  because i cant put them up on brickshelf, since you have
to be 13 or older to put pictures up from what I have read.


Well, I can host it for you on my brickshelf account.
(just send the scan to me as an attachment, and that
should work. Or, you can acquire a geekshelf account,
although I'm not sure whether the TOS allows that.)

Then again, you can just fake your age. :)

My idea to introduce my Realm project is the small seaside village of barness.


  "Barness; this seaside town is an ideal place for smugglers, mercenarys,
soldiers and the criminal.
    A few police walk the dusty streets of barnesses slums and marketplace,
but are usually too drunk to be of any help.
    The main thing barness thrives off of is its fish and beer. there are
over 7 brewerys and 9 high-class fishermen. Most live in the large mansions
in the north east side of town, which also have strict police that will
inprison you for even looking at something wrong.
    The marketplace strectchs down the middle of the village. It is a place
of all peoples and creatures. You can even spot the occasional Raksasha in
this madhouse of smells and sights.
    Several sword dealers are also in the village. It is not ideal to buy
thier blades, however; they are usually high-priced and are made flimsily.
    Then there is the slums. most of the houses are run down and partially
distroyed. It is not advised to walk in the Deep Slums, for bandits and
theives are everywhere.
   There are several places where Smugglers and the like hide; if the
police come after you, go to the slums.
   The village of Barness is the farthest from the Shadow Kingdom, so its
defences are nothing but heavy wooden walls that have fallen mostly apart,
and are not gaurded.
  However, agents of the Darkness will come here and learn the news of the
Allied Realm.
  barness- scum and royalty live together in this small town that relys on
the mighty forces of Tol Arn to protect it from the Darkness that presses
against the borders of the fair lands all the time.
Its crooked industrys make it the best place for a wheeler-dealer salesman.
But dont get a grudge with anyone, or you might dissapear."
Thats all for now. Anybody like it? If so lets work on some building rules
to make this a sectional town and lets BUILD!

Say...that should definitely make for an interesting read,
should you decide to go along and create an animated lego
story using the idea. Actually, it wouldn't be bad to
establish a chronology around the city, and the events
leading to its currently 'rogue' stance. (A suggestion,
anyway.)

Looking forward to results.

Peace out,

<<_Matt Hein_>>
Fellow lego enthusiast

Hum.
This was suppost to be just a small seaside town of the intire Realm project.
Im going to scan the map and email it to you. Barness is in the bottom left
corner.
   Here are other main points in the realm project:
          Tol Arn, capitol of Rahin.
          Ithamedlin, High Elf Woodcity. also two elf colonys.
          Lower Ithamedlin and upper Ithamedlin
          Marshes of the Dark Elves.
          Ernbad Fortress
          Valley of Dragons
          Dwarif, the great Dwarf Citys
          City of Krenn
          Cali DockTown, sister to Barness
          Barness Village
          Huts of the Berzerkers
          Plains of the Ice's
          Village of the Raksashas
          Twin Towns of Eeio
          Narentun Sea-the god ocean
          Kranu Volcano
          Treacheros Isles
          Rock Point
          Smargor Mts
          Slime Marshes
          Mirror of Death sea
          Marak Knor, captiol of darkness
          Rockspire Mts

That is all the places people or beings live. there are more forests, mountains
lakes, rivers, plainlands and foothills.
This is the largest map i have ever made, and the best.
This is my proposed project for .castle.
I also like the Holiday CW project too.

Barness Building rules:
Mansions should be on a 32x32 lug base with 1 lug of base around the building.
Two market stalls will fit on 2 16 lug bases. i measurd this from a 32x16
lug base.
Slums can be arranged however you want, as long as they fit on a 16x32 lug base.

I was going to lie about my name, but my sister talked me out of it.
But heck: my aramir12@hotmail.com account says im 22.
Thanks Alot
I will start working on a history for Barness.

Alex



Message has 1 Reply:
  Roll Call Idea-The Realm Project
 
I have gotten a brickshelf account, but the scanner is not talking to me. ill have to try tommorow. I drew up another map, this one of just Barness. My idea for the Realm was to have all the castlers participate in it like with cw, iom, and the (...) (22 years ago, 2-Dec-02, to lugnet.castle)

Message is in Reply To:
  Re: Roll Call Idea
 
(...) Well, I can host it for you on my brickshelf account. (just send the scan to me as an attachment, and that should work. Or, you can acquire a geekshelf account, although I'm not sure whether the TOS allows that.) Then again, you can just fake (...) (22 years ago, 30-Nov-02, to lugnet.castle)

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