Subject:
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Re: Roll Call Idea
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Newsgroups:
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lugnet.castle
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Date:
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Sat, 30 Nov 2002 04:31:08 GMT
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Viewed:
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5221 times
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In lugnet.castle, Alex Polimeni writes:
> For my realm project, I just spent an hour drawing a map. I will scan it
> to-morrow.
> However, Since im only eleven, I dont know how any of you will be able to
> see the pictures because i cant put them up on brickshelf, since you have
> to be 13 or older to put pictures up from what I have read.
Well, I can host it for you on my brickshelf account.
(just send the scan to me as an attachment, and that
should work. Or, you can acquire a geekshelf account,
although I'm not sure whether the TOS allows that.)
Then again, you can just fake your age. :)
> My idea to introduce my Realm project is the small seaside village of barness.
>
>
> "Barness; this seaside town is an ideal place for smugglers, mercenarys,
> soldiers and the criminal.
> A few police walk the dusty streets of barnesses slums and marketplace,
> but are usually too drunk to be of any help.
> The main thing barness thrives off of is its fish and beer. there are
> over 7 brewerys and 9 high-class fishermen. Most live in the large mansions
> in the north east side of town, which also have strict police that will
> inprison you for even looking at something wrong.
> The marketplace strectchs down the middle of the village. It is a place
> of all peoples and creatures. You can even spot the occasional Raksasha in
> this madhouse of smells and sights.
> Several sword dealers are also in the village. It is not ideal to buy
> thier blades, however; they are usually high-priced and are made flimsily.
> Then there is the slums. most of the houses are run down and partially
> distroyed. It is not advised to walk in the Deep Slums, for bandits and
> theives are everywhere.
> There are several places where Smugglers and the like hide; if the
> police come after you, go to the slums.
> The village of Barness is the farthest from the Shadow Kingdom, so its
> defences are nothing but heavy wooden walls that have fallen mostly apart,
> and are not gaurded.
> However, agents of the Darkness will come here and learn the news of the
> Allied Realm.
> barness- scum and royalty live together in this small town that relys on
> the mighty forces of Tol Arn to protect it from the Darkness that presses
> against the borders of the fair lands all the time.
> Its crooked industrys make it the best place for a wheeler-dealer salesman.
> But dont get a grudge with anyone, or you might dissapear."
> Thats all for now. Anybody like it? If so lets work on some building rules
> to make this a sectional town and lets BUILD!
Say...that should definitely make for an interesting read,
should you decide to go along and create an animated lego
story using the idea. Actually, it wouldn't be bad to
establish a chronology around the city, and the events
leading to its currently 'rogue' stance. (A suggestion,
anyway.)
Looking forward to results.
Peace out,
<<_Matt Hein_>>
Fellow lego enthusiast
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Message has 1 Reply: | | Re: Roll Call Idea
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| (...) Hum. This was suppost to be just a small seaside town of the intire Realm project. Im going to scan the map and email it to you. Barness is in the bottom left corner. Here are other main points in the realm project: Tol Arn, capitol of Rahin. (...) (22 years ago, 30-Nov-02, to lugnet.castle)
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Message is in Reply To:
| | Re: Roll Call Idea
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| For my realm project, I just spent an hour drawing a map. I will scan it to-morrow. However, Since im only eleven, I dont know how any of you will be able to see the pictures because i cant put them up on brickshelf, since you have to be 13 or older (...) (22 years ago, 30-Nov-02, to lugnet.castle)
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