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Subject: 
Re: Castle Wars !
Newsgroups: 
lugnet.castle
Date: 
Mon, 21 Jan 2002 13:34:27 GMT
Viewed: 
667 times
  
I haven't written down the rules I usually use for castle related wargames,
but I think the main difference between my personal rules and the ones I
have seen elsewhere is that I don't do seperate attack and defense roles. I
give each unit a specific battle skill score based on their training, their
armour and weapons etc, and let two combatants role 2d6 and add that score
to their battle skill. The one with the higher total wins that round, and
the loser deducts the differnce in points. This is vaguely similar to the
system used in the old Fighting Fantasy books (anyone remeber those?)

So for example: One man at arms has  battle skill of 8, and is fighting a
peasant soldier with a battle skill of 6.

The Man at arms rolls a 3 and a 4, plus his  Battle skill of 8 gives him a
total of 15.

The peasnt roles a 1 and a 5 plus his battle skill of 6, giving him a total
of 12.

The difference between 12 and 15 is 3, so the peasant is hit for 3 points of
damage. Unless he is wearing a lot of armour, which is unlikely (him being a
peasnat), he is dead.

If you say that to start out with, every minifig has only one life point,
then all hits on an unarmoured minifig will kill him. However if he is
wearing say a helmet and breastplate, he might have +2 in armour, so that he
can be hit for up to 2 points of damage without it hurting him.

You can also make rules for wounding, by giving each minfigs 2 life points,
and signifying a wounded minifig by turning his head around 180 degrees.
That way you still don't need ot keep track of every last man on scarps of
paper. Wounded minifigs can lose points from their battle skill and move slower.

Depending on how advanced you want the game to be, you can add rules for
extra weapon damage, different move depending on armour, etc.

Magnus



Message has 1 Reply:
  Re: Castle Wars !
 
(...) Great thoughts! The TCLUG (Twin Cities LUG) met 2 weeks ago and we played our first Brickwars campaign. Mark Nelson introduced us to the game. We had 8 guys there, of which 6 played. I setup a playing area of 5 1/2 x 5 1/2, 32x32 base plates. (...) (23 years ago, 21-Jan-02, to lugnet.castle)

Message is in Reply To:
  Castle Wars !
 
Hi guys ! I'll try to make it short - does anyone know where can I get rules for Lego Castles Wars ? I have Pirate Wars rules for quite some time now and I 've heard that there is also souch a thing for Castles ... Thanks ! -- Enjoy ! Dejan & Nives (...) (23 years ago, 16-Jan-02, to lugnet.castle)

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