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Subject: 
Re: Factions (and violence)
Newsgroups: 
lugnet.castle
Date: 
Mon, 23 Jul 2001 02:21:24 GMT
Viewed: 
1933 times
  
however, with the advent of fright knights and since, lego has definately
called on the good guy/bad guy dynamic. i mentioned this before, i think is
apart of lego's juniorization. that not only have sets become simpler, but
their ideological outlook has become simpler. i believe almost every theme
working now has a group dubbed 'good' and one 'bad' (ex. johnny thunder/sam
sinister, king leo/cedric the bull, alpha squad/ogel, etc).

Possible Exception: Life on Mars.



Message has 1 Reply:
  Re: Factions (and violence)
 
(...) good point.. i think that might be part of why i like LOM so much.. however, in the story version (on lego.com) does have an 'evil' rebel group, which is trying to conquer both mars and earth.. but that story doesn't seem to be definitive to (...) (23 years ago, 26-Jul-01, to lugnet.castle)

Message is in Reply To:
  Re: Factions (and violence)
 
(...) and (...) my point is that inherent violence is still violence, and by building toys with a militaristic focus Lego is giving an implied acceptance to violence. now it is granted that such a view flows from a 'defensive' violence than (...) (23 years ago, 22-Jul-01, to lugnet.castle)

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