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 Castle / *22267 (-10)
  Re: A window using SNOT and SNIR techniques
 
(...) Thanks :) Well, it depends maybe of our vision of what is SNIR. The 1x1 parts are not adjacent but in diagonal. And the alignment of the turned parts creates an offset. So we obtain a lign of studs, not in the standard way but in diagonal. (...) (20 years ago, 17-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
 
  Re: A window using SNOT and SNIR techniques
 
(...) I beleive the phase comes about because they started off not in a a row (well not in a standard row anyway), the second image shows them placed on a diagonal grid of SIR (Studs In a Row). However I would say that they have ended up in a (...) (20 years ago, 17-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
 
  Re: A window using SNOT and SNIR techniques
 
(...) Hi Holger. Thanks for showing interest on JoTaALM. In a first attempt, the idea was to make an hoax just for fun, as the one I made when I was studying chemistry at university (not LEGO related). Of course volume I doesn't exist. I can't tell (...) (20 years ago, 17-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.build.schleim, FTX)
 
  Re: A window using SNOT and SNIR techniques
 
(...) Hello, great work! Sometimes I think everything is build in all kind of building techniques. But you show us that there are even more great ways to combine LEGO bricks. I love that kind of window, there is a good chance to find it in a new (...) (20 years ago, 17-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.build.schleim, FTX)
 
  Re: A window using SNOT and SNIR techniques
 
(...) Hey Mike, I believe it is Studs Not In Row. Cool window, but it doesn't look like it is very sturdy. Chris Perron (20 years ago, 17-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
 
  Re: Questions about BrickQuest
 
(...) There's been thought, but nothing conclusive... thus far my goal has been a game that can be taught and enjoyed easily at a gaming con like GenCon or Origins, and if I were to differentiate weapons, there would have to be a lot more work in (...) (20 years ago, 17-Sep-04, to lugnet.gaming, lugnet.castle)
 
  Re: A window using SNOT and SNIR techniques
 
(...) Well, to be picky, it's not *exactly* the same thickness. A tile is 0.4 "stud-widths" thick, but the distance between 2 such windows is about 0.414 (square-root of 2 minus 1) stud-widths. Over a larger area you would start to notice the (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
 
  Re: A window using SNOT and SNIR techniques
 
In lugnet.announce, Erik Amzallag wrote: Dear Erik, this is really very well and clever done! What a cool idea to combine SNIR and SNOT to a link between space (crowd shouting "SPAAACE!!!! from the background!) and castle (mumble of "Castle - (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.build.schleim, FTX)
 
  Questions about BrickQuest
 
I've read through the BrickQuest rules. I find the game intriguing and possibly very fun - currently I'm thinking on building a 'capture the flag' type arena for two teams playing against eachother (while finding secret rooms, treasure, etc) (...) (20 years ago, 16-Sep-04, to lugnet.gaming, lugnet.castle)
 
  Re: A window using SNOT and SNIR techniques
 
Hey Erik, Great design idea! I actually saw this on Brickshelf and started to post an announcement over on Classic-Castle.com before I noticed you'd announced it here. If you'd like to check out the discussion on Classic-Castle, my post is here: (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general)


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