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  Re: Questions about BrickQuest
 
(...) There's been thought, but nothing conclusive... thus far my goal has been a game that can be taught and enjoyed easily at a gaming con like GenCon or Origins, and if I were to differentiate weapons, there would have to be a lot more work in (...) (20 years ago, 17-Sep-04, to lugnet.gaming, lugnet.castle)
 
  Re: A window using SNOT and SNIR techniques
 
(...) Well, to be picky, it's not *exactly* the same thickness. A tile is 0.4 "stud-widths" thick, but the distance between 2 such windows is about 0.414 (square-root of 2 minus 1) stud-widths. Over a larger area you would start to notice the (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
 
  Re: A window using SNOT and SNIR techniques
 
In lugnet.announce, Erik Amzallag wrote: Dear Erik, this is really very well and clever done! What a cool idea to combine SNIR and SNOT to a link between space (crowd shouting "SPAAACE!!!! from the background!) and castle (mumble of "Castle - (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.build.schleim, FTX)
 
  Questions about BrickQuest
 
I've read through the BrickQuest rules. I find the game intriguing and possibly very fun - currently I'm thinking on building a 'capture the flag' type arena for two teams playing against eachother (while finding secret rooms, treasure, etc) (...) (20 years ago, 16-Sep-04, to lugnet.gaming, lugnet.castle)
 
  Re: A window using SNOT and SNIR techniques
 
Hey Erik, Great design idea! I actually saw this on Brickshelf and started to post an announcement over on Classic-Castle.com before I noticed you'd announced it here. If you'd like to check out the discussion on Classic-Castle, my post is here: (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general)


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