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| | Re: The Vikings meet Medieval Cogs
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| "Don Cox" <the1hugh@yahoo.com> wrote in message news:HwMsqz.9t2@lugnet.com... (...) many (...) actions. I (...) ship to (...) (URL) (20 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
| | | | Re: The Vikings meet Medieval Cogs
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| (...) All well done. I know a guy who did the exact set of rules that you are looking for that were specifically medieval. They were for resin ships and metal minatures, but they should work for Lego (and I'll warn you that low Viking ships facing (...) (20 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
| | | | The Vikings meet Medieval Cogs
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| Sometime back I did 3 Viking Longboats: (URL) wanted to do some Castle, shore raiding and I have seen "The Vikings" many times and thought it would make a great BrikWars game. Recently I was watching the film again and thought about doing naval (...) (20 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
| | | | Re: James' Castle Project
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| (...) That is simply beautifull. The cliffs... the castle itself, and the landscape are amazing. And the courtyards of the castle look great, and the wooden scaffolding/crane is a very nice touch. One minor complaint. I dont really like the way your (...) (20 years ago, 22-Apr-04, to lugnet.castle, FTX)
| | | | Re: A Tree
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| (...) As I said, it took some time and effort to get the pieces. (...) Thank you. (...) > sense of scale. The Inn is currently boxed, as I am working on the rear part of that scenario at the moment (The inn as depicted in the gallery is only the (...) (20 years ago, 22-Apr-04, to lugnet.castle)
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