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| | Re: Minotaur
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| Mark, I like it--strong yet agile. The long technic beam used on the legs adds some cool detail. Also the varied texture in this pic is great. (URL) When was this (URL) And are there any more pics? I didn't find him in your bs folder. ciao&salaam (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)
| | | | Minotaur
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| New mech guys! Crossposted to castle cause I figured you might be interested in this as well. Some good close ups of the leg design too. (URL) wanted to mention that I figured out a good way to strengthen the middle member of the legs, position the (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)
| | | | Re: Isle of Mist, let's try again!
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| (...) well, CQ is only controlled to an extent. if you can get the points to build a town, you are then gamemaster of it and also talemaker of it. (you can do whatever you want with it, and if other people stay in it, you are the gamemaster of (...) (22 years ago, 19-Mar-03, to lugnet.castle.org.cw)
| | | | Re: Isle of Mist, let's try again!
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| (...) i, as i had once stated, was thinking of something like this. perhaps, yes, once CQ is estabilished that we could try this again. i think that, to that extent, its a good idea. as for the same world, sure, but i think it should be an ocean (...) (22 years ago, 19-Mar-03, to lugnet.castle.org.cw)
| | | | Re: Isle of Mist, let's try again!
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| (...) Maybe we could try to integrate them together? Or at least make IOM a freestyle 'alternative' to CQ that takes place in the same 'universe.' -JHK (22 years ago, 19-Mar-03, to lugnet.castle.org.cw)
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