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 Castle / *17702 (-20)
  Re: Avalonnia : Medieval Town update
 
Hi Lenny, (...) I hope too ;-) I really woulk like to make a huge town. But it'll take time and money :-( (...) Thanks ;-) Denix (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: A complete Medieval Marketplace street
 
(...) Hi George, First off, Thanks for your reply. Secondly, alas they are all all ready in pieces in my suitcase (I leave tommorrow), so I can't expand. When I get settled I have some huge projects planned (this would only be a small part of (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Castle Game
 
SNIP Hi, (...) See my reply to Matt Hein. I would like to avoid these all together. (...) Great! Don't forget me : ) (...) Sorry, I was refering to game money.... See my other post in reply to Matt. (...) Sounds great, though there are those who (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Castle Game
 
SNIP Hi, (...) Well, not exactly. I would like to be able to play without using magic myself (any form) or encountering it. It isn't that I want something more interesting so much as I really prefer historical. My idea on this is that on entering (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) I guess that's why they call the set 6099, "Traitor Transport", because the Royal Knight has changed allegiences and joined his enemy (the Fright (k)Nights)in fine "benedict arnold" style. :) Ben (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Beautiful work, Denis! I have just enough French to understand in general terms your descriptions, but I wish it were easier for me! ;) I never learned to think in French, so I think I'll have to dig out the dusty old translation dictionary to get (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) That knight also belongs to the Royal Knights (the same one from 6090). Love LEGO Levo Castle Yaron "Webrain" Dori (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Epic of the Beyhadur
 
(...) Well, that was an interesting read. Nice photography and scenery detail. The story was most interesting as well and it's nice to see you're taking a biblical take on it. (but do you plan a more detailed version of this same string of events?) (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
(...) Well, you site is screaming at me to learn french. (why did I ever take spanish? :) Anyway, great job with everything by far. Even though the site isn't translated, it's not really needed since your creations stand out well enough. (but the (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) Yes - set 6087 supports this, but also: Fright Knights (Bad) vs Royal Knights (Good) in set 6097 and: Fright Knights (Bad) vs some other generic knightly fellow that I can't place (presumably Good) in set 6047/6099 Cheers Richie (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: The Epic of the Beyhadur
 
(...) easy to read in one sitting, and probably easier to create as well. Becasue of the shorter length, I expect the next to come out very soon :) But seriously, I hope it continues. Also, will there only be 4 chapters? I hope not! ~Kevin (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) Hi Michael, 2 things: 1. Check this discussion on the matter from the previous time some1 ask that question: (URL) The way I use to look at it (no one have to agree of course): 1984-1987 Crusders (Good) vs Black Falcons (Bad) 1988-1991 Robin (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) There is no good or bad. They are but creations of the human mind, passing judgement on its fellows and nature. There is only people, their desires, and the steel by which they bash their brains in. But the Fright Knights were evil. Not so (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Denis, I love the turn towards medieval town creations. I hope this is only a small part in what will be a HUMUNGOUS (sp) town! Looks great, in classic Pouchain style: neat, clean, and beautiful! _lenny (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: A complete Medieval Marketplace street
 
(...) Nathan, Wow, this is really nice, a crowded, busy marketplace. Are you going to make a whole town around this? Thanks, George (22 years ago, 3-Feb-03, to lugnet.castle)  
 
  Re: I dont get this...
 
You need to take a hint from the upload rules: "All zipped files will be unzipped (without directories)." In groups of 5-12, depending on file size, I'll upload my pictures in groups of zip files. It works well, and it is easy! Just a note though, (...) (22 years ago, 3-Feb-03, to lugnet.castle, lugnet.publish)
 
  brickshelf find: Monsters!!
 
(URL) dragon head, giant spider, and a cool scorpion.. all with construction pics! (22 years ago, 3-Feb-03, to lugnet.castle) ! 
 
  Mount Kofar Temple
 
My first setting for my new Epic Lego Story: The Epic of the Beyhadur (URL) the Mount Kofar Temple. Carved from the 'sacred' mountain, belong to the Olman and Caeric peoples, Mount Kofar Temple is a place of meditation and communion with God. sneak: (...) (22 years ago, 3-Feb-03, to lugnet.announce.moc, lugnet.castle, lugnet.general)
 
  The Epic of the Beyhadur
 
(URL) re-enters the world of lego story-telling! Thanks to Anthony Sava and Rev. Brendan Powell Smith for inspiration. more on the way! (22 years ago, 3-Feb-03, to lugnet.castle)  
 
  Re: Avalonnia : Medieval Town update
 
(...) Denix, You have made some wonderful MOCs. I remember seeing some of these the first time I saw them, but I saw some new ones too. Thanks! George (22 years ago, 3-Feb-03, to lugnet.castle)


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