Subject:
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Re: Reiterate: How to make a squish matrix?
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Newsgroups:
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lugnet.cad, lugnet.cad.ray
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Date:
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Wed, 25 Apr 2001 16:40:43 GMT
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Viewed:
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33 times
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In lugnet.cad, Steve Bliss writes:
> Yes, but it's not what Sproat needs.
> He needs to scale X and Z as a function of Y. Something like:
> x' = xy
> Which is something transform matrices cannot do.
Yah. Bummer.
Thanks, though, to Dan and Steve.
Cheers,
- jsproat
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Message has 1 Reply: | | Re: Reiterate: How to make a squish matrix?
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| that shouldn't be too hard either. just operate the matrix on the points alone. if your cilinder has it's axle around the Y axle. L is the length of the cilinder and if it starts at 0 0 0 you could use (1-y/L) 0 0 0 1 0 0 0 (1-y/L) this would turn (...) (24 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
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