Subject:
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Re: L3P user primitive substitution
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 4 Dec 2000 17:50:45 GMT
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Viewed:
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2034 times
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In lugnet.cad.ray, Steve Bliss writes:
>
> For official parts, what I'd *love* to do is to build a separate library of
> POV-Ray parts that are made to be compatible with LDraw settings, in terms
> of placement, orientation, and coordinate system. These parts would match
> their LDraw counterparts in positioning, but wouldn't have to have anything
> in common at the code level. They could be much higher quality (rounded
> edges, true curved surfaces, etc., etc.). This would allow people to
> create models in LDraw, but then use the POV-Ray parts for rendering.
The L3GO parts could be folded in using this method.
>
> Except they increase the size of the parts library. Disk space may be
> cheap, but it's still not free, and many people still use modems to
> download. Bigger files cost them time (and often money, too).
In general, the POV definitions are much smaller than the DAT counterparts,
so the size increase is menimal. However, perhaps a set of files that could
be downloaded seperately and "overloaded" on top could be the best way to go.
-Chuck
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Message has 2 Replies: | | Re: L3P user primitive substitution
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| (...) Only if you can find them. I'm not sure the POV-Ray port of L3G0 is still around... (...) OK. (...) If this separate set of files were straight POV-Ray code, they could be kept in a separate directory, and the translator/renderer could include (...) (24 years ago, 5-Dec-00, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: L3P user primitive substitution
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| (...) This is a very cool feature, for anyone 'rolling their own'. I'd definitely recommend it for including scanned/bitmap images (like printed tiles), as the POV-Ray versions will be far superior to an BMP2DAT2POV-Ray conversion. For official (...) (24 years ago, 4-Dec-00, to lugnet.cad.ray)
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