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 CAD / Ray-Tracing / 601
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Subject: 
Re: L3P user primitive substitution
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 4 Dec 2000 17:45:48 GMT
Viewed: 
4468 times
  
Steve Bliss <steve.bliss@home.com> writes:

>  For official parts, what I'd *love* to do is to build a separate
>  library of POV-Ray parts that are made to be compatible with LDraw
>  settings, in terms of placement, orientation, and coordinate
>  system.  These parts would match their LDraw counterparts in
>  positioning, but wouldn't have to have anything in common at the
>  code level.  They could be much higher quality (rounded edges, true
>  curved surfaces, etc., etc.).  This would allow people to create
>  models in LDraw, but then use the POV-Ray parts for rendering.

Lutz Uhlman's LGEO library does just this with some exceptions.  It is
a high quality library of many of the parts from LDraw in POV-Ray.  It
has a slightly steeper learning curve as compared to using L3P but I
would still recommend it to anyone who likes to do high quality
photorealistic renderings.

The exceptions are that LGEO uses a different coordinate system and
that it is not complete.  The first can easily be remedied by using a
transformation matrix, the second by using L3P to fill in the missing
parts.

LGEO is also very small in size.  And rendering a POV-Ray source file
with LGEO parts is roughly as computer intensitive as using L3P.

Fredrik



Message is in Reply To:
  Re: L3P user primitive substitution
 
(...) This is a very cool feature, for anyone 'rolling their own'. I'd definitely recommend it for including scanned/bitmap images (like printed tiles), as the POV-Ray versions will be far superior to an BMP2DAT2POV-Ray conversion. For official (...) (26 years ago, 4-Dec-00, to lugnet.cad.ray)

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