Subject:
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Re: L3P user primitive substitution
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 4 Dec 2000 17:45:48 GMT
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Viewed:
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1828 times
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Steve Bliss <steve.bliss@home.com> writes:
> For official parts, what I'd *love* to do is to build a separate
> library of POV-Ray parts that are made to be compatible with LDraw
> settings, in terms of placement, orientation, and coordinate
> system. These parts would match their LDraw counterparts in
> positioning, but wouldn't have to have anything in common at the
> code level. They could be much higher quality (rounded edges, true
> curved surfaces, etc., etc.). This would allow people to create
> models in LDraw, but then use the POV-Ray parts for rendering.
Lutz Uhlman's LGEO library does just this with some exceptions. It is
a high quality library of many of the parts from LDraw in POV-Ray. It
has a slightly steeper learning curve as compared to using L3P but I
would still recommend it to anyone who likes to do high quality
photorealistic renderings.
The exceptions are that LGEO uses a different coordinate system and
that it is not complete. The first can easily be remedied by using a
transformation matrix, the second by using L3P to fill in the missing
parts.
LGEO is also very small in size. And rendering a POV-Ray source file
with LGEO parts is roughly as computer intensitive as using L3P.
Fredrik
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Message is in Reply To:
| | Re: L3P user primitive substitution
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| (...) This is a very cool feature, for anyone 'rolling their own'. I'd definitely recommend it for including scanned/bitmap images (like printed tiles), as the POV-Ray versions will be far superior to an BMP2DAT2POV-Ray conversion. For official (...) (24 years ago, 4-Dec-00, to lugnet.cad.ray)
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