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| | LGEO and POV 3.1
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| Hello world! (oops, wrong statement...) i recently (re)joined the amazing world of Lego and raytracing. Thus i equiped myself with all the newest tools and gadgets...(ldraw, l2p, l3p, lgeo, pov...) Unfortunately the new POV raytracer 3.1 needs a (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)
| | | | Re: Pentapterigoid Star Fighter wallpaper
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| (...) Basically, all you have to do is add this in the texture: pigment { image_map { tga "filename.tga" } } You can replace "tga" with any other file format that POV-Ray recognizes. To make things easy, I just mapped the images to 1x1 squares[1], (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)
| | | | Re: Pentapterigoid Star Fighter wallpaper
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| Bram Lambrecht <BramL@JUNO.com> wrote in message news:FMpB0D.6wv@lugnet.com... (...) best (...) the (...) in (...) created (...) Bram, could you please describe how to map an image to a rectangle in POV? Maybe a bit of pov-code as an example? -John (...) (25 years ago, 14-Dec-99, to lugnet.cad.ray)
| | | | Re: Merry Christmas everybody!
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| Can't be too soon, eh? Same to you! Greetingz... Sjaacko Anders Isaksson <isaksson.etuna@REMO...tninet.se> wrote in message news:FMp5y6.7K4@lugnet.com... (...) (25 years ago, 14-Dec-99, to lugnet.cad, lugnet.cad.ray, lugnet.general)
| | | | Re: Pentapterigoid Star Fighter wallpaper
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| (...) Thanks! (...) Well, you can always give it a shot. A background for an AT-AT might be a little more difficult, though. But it's doable. I'd love to see the piece count on _that_ box. --Bram (25 years ago, 13-Dec-99, to lugnet.cad.ray)
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