| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) I suppose some of you may want to try this out, so do something like this with your POV-Ray file, as generated by L3P. Identify the portion of the file where the "0 STEP" lines are present and add #if and #end statements like this: // [DAT (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) The main file for, say, SKETCH.DAT, shows up as a union block named sketch_dot_dat. I suppose that a post-l3p tool could just read in the POV output file and parse this union and insert the clock-checking logic. The same tool could also spit (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) Yes, this should be perfectly appropriate. Perl would be a good tool to do this. Of course, it makes more sense to do this conversion in L3P to start with... If we can persuade Lars to do it! On the other hand, I don't like using POV-Ray to (...) (24 years ago, 13-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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Well... I know it's been a while... Anyway, it seems that you guys picked up on it and now the answer is easy 'cause -sc "#if (clock > n)" has been added to L3PAO. Thank You, Thank You, Thank You. However I'm having trouble with telling POV-Win to (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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steve barile wrote... (...) Try adding the follwing to QUICKRES.INI located in C:\Program Files\POV-Ray for Windows v3.1\renderer [320x240, No AA, 10 Frames] Width=320 Height=240 Antialias=Off Initial_Clock=1.0 Final_Clock=10.0 Final_Frame=10 Then (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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Thanks for the reply. After some research and plowing thru the POV manual I experimented with adding simular lines to the main pov.ini file and got the results I was looking for. It would certainly be nice if Jeff Boen (of L3PAO fame) added the (...) (23 years ago, 24-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
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