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 CAD / Ray-Tracing / 385 (-5)
  Re: Diablo SE hovercar
 
(...) Yeah, I couldn't figure out a way to apply a normal surface before applying color. The bumpy surface always ended up being black... (...) Thanks. If you want, I can release the include file I made to create the randomized skyline... (...) (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) LGEO library. (It looks like the "rugged" surface on the slopes was missed, though?) The inclusion of a cool scenery also adds to the quality of the images. Perhaps you could try to do some motion blurring on the background to make it appear (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) SWEEE...EEET! :) -Tim (URL) timcourtne ICQ: 23951114 (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Thanks to you and your classmates :) Maybe it'll encourage them to expand the focus of their computer training :) --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Two, side by side, with tons of leg room left (about 2x2 studs each). There's actually a fig in the car in the in-flight pics. (...) Thanks! --Bram (Mark, please consider this email as a contest entry) Bram Lambrecht.........Br...L@JUNO.com (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)


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