| | Re: New to digital LEGO Jeremy H. Sproat
| | | (...) If you're in LEdit: One thing you need to figure out is where your center of rotation is. By default, it's on <0,0,0>, but you can move it around. Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help setting the center (...) (25 years ago, 2-May-00, to lugnet.cad.ray, lugnet.cad)
| | | | | | | | Re: New to digital LEGO Christopher L. Weeks
| | | | | (...) Is (...) when (...) easy, (...) Thanks for the response. I am using LEdit. But, I don't get how to use the fake part line, or how editing the center of rotation will change the output to POV code. thanks, Chris (25 years ago, 7-May-00, to lugnet.cad.ray, lugnet.cad)
| | | | | | | | | | | | Re: New to digital LEGO Jeremy H. Sproat
| | | | | (...) In LEdit, you can use the menu sequence { / -> (T)urn -> (C)enter } to move the center of rotation over to the centerpoint of the current piece. Any piece you rotate will then turn around that centerpoint. I use the fake part line as a weak (...) (25 years ago, 8-May-00, to lugnet.cad.ray, lugnet.cad)
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