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 CAD / Ray-Tracing / 2898
  LDraw road macro update
 
I've updated my LDraw road macro for POV-Ray. The macros have mostly been combined into a single item and now use a more convenient syntax. I've also added an Archemedes spiral in addition to the Nautilus spiral, and removed the dependancy on Chris (...) (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: LDraw road macro update
 
(...) Cool POVray macro. I may be forced to use this when I post future CAD car MOCs. Tim (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: LDraw road macro update
 
(...) Thanks! Automatically adding road signs, street lamps, etc., would be nice. Also, IIRC, someone wrote a utility for creating LDraw bridges. But I am busy with other things right now and will have to get back to it later. -Mike (16 years ago, 6-Jul-08, to lugnet.cad.ray, FTX)
 
  Re: LDraw road macro update
 
I've updated the macros again. Lots of changes and a few bug fixes. All road objects are now solid and can be used within CSG operations. Added optional road embankments. The angle of the embankment is determined by the embankment slope and sky (...) (16 years ago, 21-Dec-08, to lugnet.cad.ray, FTX)
 
  Re: LDraw road macro update
 
There were some bugs that I missed at the very last second. Here's the fixed version: (URL) (16 years ago, 21-Dec-08, to lugnet.cad.ray)

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