| | Re: New POV-Ray Edge Tracing Utility Michael Horvath
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| | (...) Could L3P be modified to use the mesh2 primitive? I notice also that L3P doesn't output the "insidevector" parameter, so LDraw creations can't be used in CSG operations. This is disappointing. -Mike (16 years ago, 17-Jun-08, to lugnet.cad.ray, FTX)
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| | | | Re: New POV-Ray Edge Tracing Utility Travis Cobbs
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| | | | (...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
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| | | | | | Re: New POV-Ray Edge Tracing Utility Michael Horvath
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| | | | | (...) Ah, thanks for the clarification. -Mike (16 years ago, 19-Jun-08, to lugnet.cad.ray)
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| | | | | | Re: New POV-Ray Edge Tracing Utility Michael Horvath
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| | | | (...) Here's a quote from the POV-Ray documentation: "Triangle mesh objects (mesh and mesh2) can now be used in CSG objects such as difference and intersect, because, after adding inside_vector, they do have a defined 'inside'. This will only work (...) (16 years ago, 24-Jun-08, to lugnet.cad.ray)
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