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 CAD / Ray-Tracing / 2771
    Re: Inverse matrix? —Travis Cobbs
   (...) There really is no easy way to do it. Feel free to look at TCVector::invertMatrix in the LDView code if you want to see code that does it on a 4x4 matrix. To convert a 3x3 matrix into a 4x4 matrix, put the 3x3 in the top left, put a 1 in the (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
   
        Re: Inverse matrix? —James Reynolds
   (...) Hehehe, cool, I'll try that. Thanks! James (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 

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