| | Re: Light is too bright! Anders Isaksson
| | | (...) They should probably be less bright, you can multiply the whole RGB triple by a constant less than 1: ... 0.4 * <r, g, b> It would also help changing the 'fade_distance' and 'fade_power' to make them not shine so far. Or you could change them (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
| | | | | | | | Re: Light is too bright! Tore Eriksson
| | | | | (...) Thank you, Anders, I think that should do it. But the thing is, in LDA I try to do everything before running it all trough L3P. Adding post-processing to the steps already involved in LDA is not very appealing to me. And after the most (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
| | | | | | | | | | | | Re: Light is too bright! Timothy Gould
| | | | | (...) Hi Tore, Try something like the following Tim ------- SOFLIGHT.DAT ------- 0 Soft Pov-RAY Light Source 0 Name: SOFLIGHT.DAT 0 Author: Tim Gould based on work by James Jessiman 0 Unofficial part 0 L3P IFPOV 0 light_source { <0,0,0> color rgb (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
| | | | | | | | | | | | Re: Light is too bright! Tore Eriksson
| | | | | (...) I just did before I read your post! (Just called it test.dat instead...) And it really works, the problem is POV will not inline the light into the position of SOFLIGHT.DAT but rather <0,0,0> of the POV world. This makes it more complicated, (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
| | | | | | |