To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2758
  Re: Light is too bright!
 
(...) They should probably be less bright, you can multiply the whole RGB triple by a constant less than 1: ... 0.4 * <r, g, b> It would also help changing the 'fade_distance' and 'fade_power' to make them not shine so far. Or you could change them (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) Thank you, Anders, I think that should do it. But the thing is, in LDA I try to do everything before running it all trough L3P. Adding post-processing to the steps already involved in LDA is not very appealing to me. And after the most (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!  [DAT]
 
(...) Hi Tore, Try something like the following Tim ------- SOFLIGHT.DAT ------- 0 Soft Pov-RAY Light Source 0 Name: SOFLIGHT.DAT 0 Author: Tim Gould based on work by James Jessiman 0 Unofficial part 0 L3P IFPOV 0 light_source { <0,0,0> color rgb (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) I just did before I read your post! (Just called it test.dat instead...) And it really works, the problem is POV will not inline the light into the position of SOFLIGHT.DAT but rather <0,0,0> of the POV world. This makes it more complicated, (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR