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 CAD / Ray-Tracing / 2735 (-20)
  Re: POVray LEGO
 
(...) Yes that was me and it's great to have you back. I always use LGEO for my renders because of the high quality which is one reason I started this thread... I want more parts to match LGEO's standards :) (...) That would be optimal in my (...) (18 years ago, 14-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) Ah yes, I see... Still the old rivality ;-) between different approaches. I have not even used my own library for years, not to speak of development. Reasons were university to finish, a relation, a job and a Bricklink store to get the money (...) (18 years ago, 14-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Hi, well, the first model is for sure my main model, but I'd like to provide some other views of my main model, too - for example, if my submodels are several modules of a starship, I'd like to be the main model the docked version, and another (...) (18 years ago, 14-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I think it should be mentioned that the MPD format was specifically designed to allow you to encapsulate all of the submodels of one single model into a single file for convenient transmission to others. It wasn't designed to allow for (...) (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) If you want to render a sub-model use the MLcad Multi-part export feature to export the sub-model to it's own file, then run that through l3p. ROSCO (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Or instead of learning POV-Ray code language, just get in the habbit of exporting the scene model (IE the one with all the sub models from inside MPD file assymbled in), and rendering it. Thats the way I do it. Jeffrey Jarvis (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
L3P just converts the file to POV-Ray format. If you aren't afraid of learning the POV-Ray syntax, you can just edit the files and render whatever you want. James (...) (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  L3P question concerning MPD files
 
Hi, am I mistaken if I presume that L3P doesn't offer any means to render another one than the very first model in an MPD document? If so, are there any tools already to help that? Or is it maybe planned for the next version which I've read about in (...) (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) For the short term, yes that's easier. But in the long run that collection of links will get lost. Maybe after you collect the links you can work together with Orion to move all the good bits into the one library so people can still find them (...) (18 years ago, 12-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: POVray LEGO
 
(...) I've done binoculars (30162), 1x1 slopes (54200/50746) and lever base (4592). All at (URL) when moderated. Tim (18 years ago, 12-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) While I can see the idea of the project I think for the time being it's probably easier just to try to collect links here. Most people who use POVray for rendering LEGO are members and it's so easy just to make a post with a link. Tim (18 years ago, 12-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: POVray LEGO
 
(...) I have the LDraw POV Code Library ((URL) I created with the intention of it being an officially sponsored, community developed replacement for LGEO. It is supported by L3P v1.4 and will be promoted when 1.4 is released by Lars (wink, wink, (...) (18 years ago, 12-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) Hey, maybe you want to take over (URL) this project>? According to the news archive it's in limbo pending the official release of l3p version 1.4. But who knows when/if that'll happen... (18 years ago, 12-Mar-07, to lugnet.cad.ray, FTX)
 
  POVray LEGO
 
Hi all, With Anton's announcement of a new library and the question that followed I realised that perhaps it would be a good idea to compile all the LEGO part POVray work people have done into one thread. I'm aware of LGEO and Anton's library as (...) (18 years ago, 12-Mar-07, to lugnet.cad.ray)
 
  My RACHAL - Close Encounter
 
Hi folks, I submitted my (URL) RACHAL - the Raytracing Challenge> entry "Close Encounter (of the third kind)" to the (URL) 'Atmosphobic' Gallery> at LDraw.org: (URL) More about the rendering process can be found (URL). PLMKWYT. w. (18 years ago, 11-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) ! 
 
  Re: Transparent Black in POV-Ray
 
(...) how about some pov-code snippets? (please don't post your 2556 pieces model - a trans black 1x1 brick will do the job) w. (18 years ago, 11-Mar-07, to lugnet.cad.ray)
 
  Transparent Black in POV-Ray
 
Every time I render a model in POV-Ray the Transparent Black colored pieces always come out solid. How do I fix this? (18 years ago, 11-Mar-07, to lugnet.cad.ray)
 
  New LDraw modeling/animation/POV-Ray tutorial
 
I'm posting an LDraw modeling/animation/POV-Ray tutorial. In the tutorial, I show how to take an LDraw file, make it animatable, convert it to POV-Ray using Anton Raves' parts library and create an animation from it. I'll try to go over as much (...) (18 years ago, 21-Feb-07, to lugnet.cad, lugnet.announce, lugnet.animation, lugnet.cad.ray)
 
  Introducing RACHAL - the Raytracing Challenge
 
Hi all, If you keep an eye on new articles on LDraw.org you may have noticed two new ones with the title RACHAL. Well, we haven't got a replicant working for us but we are relaunching my old raytracing challenges as part of LDraw.org. (URL) brief (...) (18 years ago, 30-Jan-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce) !! 
 
  Re: Render of Mladen's walking tanks
 
(...) That sounds great. I've been wanting to do instructions of some of my mecha but never got around to it. I'm really curious to see how yours turn out. Best of luck! (URL) Mladen Pejic> (18 years ago, 20-Jan-07, to lugnet.cad.ray, FTX)


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