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 CAD / Ray-Tracing / 2490 (-5)
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I have already implemented support for the sky vector and for camera roll, see (URL) perhaps it would be more convenient to have a -matrix option to directly specify the camera matrix ? I know POV supports the matrix keyword inside the camera. (...) (19 years ago, 3-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I tried to implement this functionality, but ran into a brick wall. The problem is that L3P doesn't allow for arbitrary camera positioning, so there's no way to convert LDView's arbitrary camera position into an L3P command line. Specifically, (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
 
  Is it possible to use LDView as POV-Ray previewer?
 
Hi I am using it and I am really glad I've found it. But some models (or details) require better rendering, so I use POV-Ray. In POV, pinpointing exact camera_position and camera look_at parameters just by typing coordinates is real pain even when (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
 
  Re: Using Poser6 to generate Lego sculptures.
 
(...) Still haven't heard back from the Poser software vendor. I'm starting to think that they don't take Legos seriously. ;) I added a more interesting pose to the (URL) folder> and a (URL) render>. (URL) -dw (19 years ago, 1-Dec-05, to lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad, FTX)
 
  Re: Using Poser6 to generate Lego sculptures.
 
In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good (URL) Poser6> was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline. Most of this was just getting the model into a (...) (19 years ago, 11-Nov-05, to lugnet.build.sculpture, lugnet.cad.ray, FTX)


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