| | Re: Fixed LGEO parts
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(...) (URL) intended to be a full, open licenced, and community supported replacement for LGEO. Note this not to take away from Lutz who did a great job with LGEO but he hasn't updated in years while the number of LDraw parts has skyrocketed. You (...) (20 years ago, 12-Feb-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) Yes the axleholes were only half the brickwidth, so they didn't make it to surface of the back side. lg_32140.inc Technic Liftarm 2 x 4 L-Shape lg_6629.inc Technic Liftarm 1 x 9 Bent had the same problem. I've updated (URL) with all three. (...) (20 years ago, 12-Feb-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) Lars, I noticed that (lg_32009.inc Technic Liftarm 1 x 11.5 Double Bent) is still incorrect when viewed from behind. It has 2 peg holes instead of axel holes. Also do you have any suggestions about how to edit and create these files? Thanks (...) (20 years ago, 12-Feb-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) My webhotel seems to have had a diskcrash and has restored an older backup. I have now checked all files and took the opportunity to add three new LGEO fixes. /Lars (20 years ago, 30-Jan-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) Hi Lars Are These Still Available? Link didn't work. Thanks Chris (20 years ago, 29-Jan-05, to lugnet.cad.ray)
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| | Re: Spline-based Road Creation
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(...) The next things I'm working on are the superelevation calculations, as well as an automatic intersection generator. (20 years ago, 25-Jan-05, to lugnet.cad.ray)
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| | Re: Experimenting with camera.dat and look_at.dat
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(...) Yes,I am very well aware of the multitude of camera settings POV offers, and I haven't yet decided which way to go. The fastest way may be to run my own race using my own META statements: 0 LDA CAMERA.POSITION x y z 0 LDA CAMERA.LOOKAT x y z 0 (...) (20 years ago, 24-Jan-05, to lugnet.cad.dev, lugnet.cad.ray)
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| | Render of a Pelican (model by Toshiya)
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Hi all, I found this nice model of a pelican on Brickshelf and found it so cute, I made in LDraw and rendered a picture. The original model is done by a BS user called Toshiya (9765). Link: (URL) is the image: (URL) goes also to Jeroen de Haan, (...) (20 years ago, 21-Jan-05, to lugnet.cad.ray) !
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| | Re: Spline-based Road Creation
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(...) Ooops. I forgot to update the link. The new URL is: (URL) (20 years ago, 20-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Don't get me wrong. Story based is exactly what I have in mind. (...) ... (...) The Siggraph movie is exactly what you see it is, showcases of models. Specifically, they are a collection of animations that are showcases. No attempt to tell a (...) (20 years ago, 19-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Povray is not rendering the whole picture
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(...) Thanks for the help, it looks like I had spaces in the names and that was the problem. I forget that these programs are old outdated software that cant handle a little space in the name. Thnanks Dave (20 years ago, 19-Jan-05, to lugnet.cad.ray)
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| | Re: Povray is not rendering the whole picture
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(...) It seems like L3P does not find the path to the submodels(?) Are they all in the same folder? How are the files named? Any spaces in the filenames or paths? (20 years ago, 19-Jan-05, to lugnet.cad.ray)
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| | Povray is not rendering the whole picture
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Hello all I have built a multi part model in Mlcad and then use L3P add on to make a POV file. But it never renders the submodels. What am I doing wrong that makes POV not see the rest of the model? Dave (20 years ago, 19-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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In lugnet.animation, Stefan van Zwam wrote: [snip some stuff] (...) You're going off on James because his cool, amazing, exciting animation didn't tell a story? And then you're going to get down on the idea of creating new software tools to make it (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) What we try to do at brickfilms.com ("we" as in "most stop-motion animators", though I am somewhat more involved in Brickfilms.com's operation than some others) is to create movies in a more classical sense: story-based. What you have shown me (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) The coming L3P has also these new options: -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file So, l3p -ic -il model.ldr model.inc might just do what you want, assuming you still want color and primitive (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Yeah, it'd be very cool if L3P had an option to generate include files instead of full scenes. That way, people could run all their various model files through L3P to generate the definitions in include files. Then they could use all those (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I think I mean... I don't remember! (...) Maybe, but that's not really the problem to me. (...) output files) is having to hunt down all the include files! (...) I'd say let's start with camera.dat and lookat.dat. If we make them with lines (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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