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| | Re: "Illusions"
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| Couple of things: 1. Where I said "By setting the transparency and transmit values high", I meant "By setting the transparency and *filter* values high", 2. Let me once again point out that CGI and real objects might look the same, but often act (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
| | | | Re: "Illusions"
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| (...) Looking at your file made me notice something that tells me definitely that you and David are correct. I never noticed before that there is a filter value in there after the rgb vector. Naturally that would skew things a bit. So David was (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
| | | | Re: "Illusions"
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| (...) Well, let me try it. I tried RGB values for the flames of 1,0,0 - 0,1,0 - 0,0,1 1,1,1 - 0,0,0 respectively. (URL) Deeps (each image under 12K): (5 URLs) But looking at the results it just confuses me more. What do you think? Are these the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
| | | | Re: "Illusions"
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| (...) I've played around with this a bit and I think what is happening is that you're trying to accomplish several things at once, and some collide with others. By setting the transparency and transmit values high, you're bascially instructing the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
| | | | Re: "Illusions"
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| (...) I've never done CGI artwork before, so I couldn't say how this Filter function should work. I did, however, study theatrical lighting design in college, so I have some solid knowledge about how light works. For instance, if you place an object (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
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