|
| | Re: More color problems
|
| (...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) I don't know POV, but I do know that index of refraction (IoR) shouldn't have any effect on reflections. Perhaps it does, but it shouldn't. You need do decrease the reflectivity, not the IoR. The IoR controls how much light bends when it (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) L3P generates exactly the same color definition for 47, 0x06FFFFFF and 0x03FFFFFF, so normally it shouldn't matter which color you use. However, you include "ldraw_radiosity.inc" which again includes "LDRAW_RAD_COLORl.inc", and in this file (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| |