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| | 2 Methods of Making CG Animations (was Re: LEGO animation software)
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| --snip-- (...) Nope. =( It will render the animation in a movie file format (..mpg, .avi, etc..) when you are done. LD4DModler does not go the route of frame-by-frame animation as POV-Ray does, it uses 3D modeling. (The following text comes from a (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
| | | | Re: Simple POV-Ray Question - Perspective
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| (...) Here's what I use when I'm rendering parts: camera { orthographic sky -y right -4/3*x location <100,-60,100>*100 look_at <0,20,0> angle 1 } Change the location and look_at to suit your tastes. Note that I multiply the location by 100. I work (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | | Re: Simple POV-Ray Question - Perspective
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| (...) If you just do a straight "L3P model.dat," then you're right; the whole model fits very nicely in the camera's view (though a little fish-eyed, I find). But if you switch the view to orthographic, the model can appear a bit off-center and (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | | Re: Simple POV-Ray Question - Perspective
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| (...) As long as you let L3P calculate the camera distance, the whole model should be visible, and (mostly) fill the frame. I just copied the L3P auto-camera algorithm into LDView, and it works consistently for me with camera angles ranging from 0.1 (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | | Re: LEGO animation software
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| (...) Ahui showed me that site just the other day; that guy is wonderful. My brain hurts. I'd be very, very interested in seeing some tutorials on your animations, Steve. I watched your entire Brickshelf animation collection a couple days ago and (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
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