| | Re: Simple POV-Ray Question - Perspective Dave Schuler
| | | (...) I've run into this problem, and my caveman-sophistication led me simply to translate the object a little to put it back in line with the look_at coordinates. Even so, I often have to change the "PCT" value to 5 or 10 to accommodate all of my (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | | | | | | Re: Simple POV-Ray Question - Perspective Travis Cobbs
| | | | | (...) As long as you let L3P calculate the camera distance, the whole model should be visible, and (mostly) fill the frame. I just copied the L3P auto-camera algorithm into LDView, and it works consistently for me with camera angles ranging from 0.1 (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | | | | | | | | | | Re: Simple POV-Ray Question - Perspective Dave Schuler
| | | | | (...) If you just do a straight "L3P model.dat," then you're right; the whole model fits very nicely in the camera's view (though a little fish-eyed, I find). But if you switch the view to orthographic, the model can appear a bit off-center and (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
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