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 CAD / Ray-Tracing / 195 (-10)
  More LDRAW renderings
 
Castle Siege at: (URL) Time: 11 hours 52 mins on my PIII/450 with 256MB Ram. I'll post more pictures of the castle as soon as rendering finishes ;) Enjoy! George (25 years ago, 2-Apr-00, to lugnet.cad.ray) ! 
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) What kind of texture did you use for the chrome pieces, BTW? In my opinion, it has a tad bit too much reflection. I can't see that the parts are silver, I only see the reflection of the environment in them. Also, did you try to add a (low key) (...) (25 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) I wish...(well, not really. The only thing I could build with pink bricks is Cadillacs :) They really can't be any other color...) You'll notice that the MPD file is in the colors I actually built the model--white. --Bram (25 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Wow, a blast from the Future that Never Was. Very cool. Where's the robot Elvis, though? Oh, and how do you get your models to float? <grins, ducks and runs> ++Lar (25 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) front down to the huge trunk. Now, where can get that many pink bricks? ;-) Cheers, - jsproat (25 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  '59 Caddy Hovercar Raytraces
 
Here are some pics of my hovercar: (URL) LMKWYT! --Bram (25 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  
 
  Re: L3PLiTE?
 
(...) I think this is a little too much for the task, you don't need to try to remove the interior too, it won't make a big difference. Think of a 2x2 plate, if you can remove the stud4, you're saving 48 quads, 64 lines and 32 optional lines while (...) (25 years ago, 30-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
(...) In this case you could leave out the interior of the 2x2, but you must use the entire top of the 4x4. In the case of solid wall like structures, however, it could reduce 90% of the blocks to no interiour, and no studs. -Chuck (25 years ago, 30-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
Tore Eriksson wrote... (...) Uh, maybe. However, if you have a 2x2 brick on top of the 2x4, how do you leave out only half the TOP section? Or you wouldn't? Maybe parts should be broken into subparts for analysis? I think the main problem is, that (...) (25 years ago, 30-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
John VanZwieten wrote... (...) A general analyzer may be a good idea. As you say, the optimized .dat file can be viewed in any rendering engine, and also, you can run L3P on it. Of course, the analyzer could be compiled into L3P, L3Lab, LDLite etc. (...) (25 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)


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