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 CAD / Ray-Tracing / 1900 (-5)
  Re: Problem with LPub and MegaPOV
 
(...) Are you making fun of me Kevin? =) I am NOT annoyed at all over Pov 3.1g vs 3.5. In fact I perfer 3.1g vs 3.5, because 3.5 takes longer to render for some reason. The ONLY reason I tolerate 3.5 is because of Jeroen De Hann's Ultra-Realtisc (...) (21 years ago, 2-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Can you tell he's annoyed? That's ok, at BricksWest he made some comment about being suprised to see me with bricks in my hands. I've had a huge push on pneumatic invention and I go where the creative surges send me. Besides work has been (...) (21 years ago, 2-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
<snip> (...) I believe that LPub is *STILL* using Pov-Ray 3.1g and MegaPOV .7. You can do two things: 1) Download POV-Ray 3.1g and MegaPOV 0.7 or 2) As Orion stated in the other post manually edit the line of code that states: #version unofficial (...) (21 years ago, 31-Jul-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Just out of curiosity, did you add the #version unofficial MegaPov 1.0; statement at the beginning of you file? -Orion (21 years ago, 30-Jul-03, to lugnet.cad.ray)
 
  Problem with LPub and MegaPOV
 
I have recently started experimenting with LPub and have got it working pretty well with POVRay. I decided to try using MegaPov as I liked the idea of edgelines, however I can't get it to render any file When MegaPov tries to process the .pov file (...) (21 years ago, 30-Jul-03, to lugnet.cad.ray)


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