| | Re: Sand Green and POV
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Mike, In the first image, there are no shadows. What you see are reflections. The reflection of the smoke stack on the top of the engine compartment looks like a shadow because the smoke stack is darker than the abient light you see other places. (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: LPub support for external POV post processors (was Sand Green)
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"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90Moo.MrA@lugnet.com... (...) into (...) I (...) etc, (...) Let's add a Tcl scripting interface! Actually, it isn't a bad idea. I would think some of the processing steps I am thinking (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Sand Green and POV
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"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90L2r.HM2@lugnet.com... (...) 2.0.1.5 (...) [ ... snipped ... ] That is good news. I suppose I should look closer at the generated POV code before making assumptions! It must be the (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | LPub support for external POV post processors (was Sand Green)
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Mike, I like the external POV post processor idea a lot, although I'll try not to use it as a catch all for denying LPub enhancements ;-) It would be a command line mechanism with command line arguments. I can see these things being possibly useful (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Sand Green and POV
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Mike, LPub has always used shadowless lights for building instructions. 2.0.1.5 also has the ability to override ambient, diffuse and specular reflections default values created by L3P. I now turn reflections off, set ambient to 0.7 and diffuse to (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Fustration installing L3PAO
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If you the have W2K the OLEAUT32.DLL file should be in WINNT/System32 and 616 kB (630.784 bytes). Version 2.40.4518.0. If you want I can E-mail the file to you. Jaco "Wayne Sardullo" <sardullo@oswego.edu> schreef in bericht (...) (22 years ago, 20-Jan-03, to lugnet.cad.ray)
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| | Re: Sand Green and POV
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"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H8zv6n.n1z@lugnet.com... (...) [ ... snipped ... ] (...) using (...) [ ... snipped ... ] I have a include file that I use for lighting. It defines a shadowless light source that (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Sand Green and POV
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(...) LPub already post processes the POV files quite a bit, so doing some more might not be a bad thing. I've thought about providing for a list of simple text substitutions, that are blindly applied to the POV file, but these would be limited to (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Sand Green and POV
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When you use LPub, try to specify a color other than gray in the L3P->Model configuration tab. I've had some success with this method in L3P. Travis Dickinson (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Sand Green and POV
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"Jake McKee" <sink@countersinkdg.com> wrote in message news:H8zqBB.8By@lugnet.com... [ ... snipped ... ] (...) [ ... snipped ... ] Wouldn't it be nice if LPub had a feature to allow some user interaction or automated process to run on the POV code (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Re: Sand Green and POV
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(...) without changing POV code. I have been using LPub (and loving it) and of course, can't modify the POV code. Is there a way to add Sand Green (and other custom colors for that matter) to the colors.inc file to avoid this? Or some other (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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| | Fustration installing L3PAO
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OK this is the second time I'm giving rendering a shot and once again hit an new wall. I have everything but this L3PA0 file installed. Everytime I install the file it keeps telling me I have out of date file "OLEAUT32.DLL" Whats this about? Well (...) (22 years ago, 19-Jan-03, to lugnet.cad.ray)
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| | Re: New MPD: Harley-Davidson Hovercycle
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(...) might want to try using LGEO parts to avoid, for one, the gaps in the radar dishes. Good luck! --Bram Bram Lambrecht bram@cwru.edu www.bldesign.org (22 years ago, 15-Jan-03, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Re: New MPD: Harley-Davidson Hovercycle
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(...) I made a render of this file to test out some POV ideas and thought I'd share it with everyone. (URL) (22 years ago, 15-Jan-03, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Re: Excellent rendering with MegaPov 0.7 (long post)
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I've downloaded Megapov and plugged in the extra code but all I get is a black image. For that matter, I get a black image for every file I run that has MegaPov enabled. Am I doing something wrong? Any help would be appreciated. -Orion (22 years ago, 14-Jan-03, to lugnet.cad.ray)
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| | Re: Random coordinates?
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(...) Ah! That may be just what I need. I'll look into it. Thanks! Dave! (22 years ago, 6-Jan-03, to lugnet.cad.ray)
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| | Re: Random coordinates?
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(...) There is a random number generator in the previous POV-Ray version, so I suppose there is one in the latest as well. I've used it several times, albeit mainly for animations. Fredrik (22 years ago, 6-Jan-03, to lugnet.cad.ray)
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| | Random coordinates?
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Hi All! Is there a way in POV-Ray 3.5 to create an object that appears within a range of coordinates but at random coordinates each time a scene is rendered? Thanks for any insights you care to provide. Dave! (22 years ago, 5-Jan-03, to lugnet.cad.ray)
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| | More on MegaPov
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Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
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| | Excellent rendering with MegaPov 1.0 !!!
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Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)
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