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 CAD / Ray-Tracing / 1600
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Subject: 
Re: Sand Green and POV
Newsgroups: 
lugnet.cad, lugnet.inst, lugnet.cad.ray
Date: 
Mon, 20 Jan 2003 02:16:23 GMT
Viewed: 
33 times
  
In lugnet.cad, Travis Dickinson writes:
I've run into this problem before using Pov-Ray.  What you need to do is
find the line that calls the complete model (will be just before the
camera statement) and remove the #if statement.  For example:
   Remove
        #if (version >= 3.1) material #else texture #end { Color7 }
   from
        object { _3001a_dot_ldr #if (version >= 3.1) material #else
texture #end { Color7 } }

What's happening is that the final color declaration overriding the sand
green color.  Tends to happen with custom colors.

Travis Dickinson
http://home.sc.rr.com/sivar/

Thanks for the info. I'm curious if there is a way to work around this
without changing POV code. I have been using LPub (and loving it) and of
course, can't modify the POV code.

Is there a way to add Sand Green (and other custom colors for that matter)
to the colors.inc file to avoid this? Or some other solution?

Thanks!

Jake

---
Jake McKee
LEGO Enthusiast
Webmaster - B.I. Portal
http://www.bricksonthebrain.com/instructions





Message has 2 Replies:
  Re: Sand Green and POV
 
"Jake McKee" <sink@countersinkdg.com> wrote in message news:H8zqBB.8By@lugnet.com... [ ... snipped ... ] (...) [ ... snipped ... ] Wouldn't it be nice if LPub had a feature to allow some user interaction or automated process to run on the POV code (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
  Re: Sand Green and POV
 
When you use LPub, try to specify a color other than gray in the L3P->Model configuration tab. I've had some success with this method in L3P. Travis Dickinson (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)

Message is in Reply To:
  Re: Sand Green and POV
 
I've run into this problem before using Pov-Ray. What you need to do is find the line that calls the complete model (will be just before the camera statement) and remove the #if statement. For example: Remove #if (version >= 3.1) material #else (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.inst)

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