| | Re: Excellent rendering with MegaPov 0.7 (long post) Tim Courtney
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| | Hi Jeroen - This looks great! I plugged it into MegaPOV and replaced my color definitions in a POV file with your code. MegaPOV is having a hard time understanding your statements: #if (BUMPS) normal { BUMPNORMAL } #end Any tips? Thanks!! -Tim (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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| | | | Re: Excellent rendering with MegaPov 0.7 (long post) Jeroen de Haan
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| | | | (...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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| | | | | | Excellent rendering with MegaPov 1.0 !!! Jeroen de Haan
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| | | | Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)
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