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A little late reaction to this post of 6-9-2002: "travis" <phree@attbi.com> schreef in bericht news:H21DCD.n1L@lugnet.com... (...) I am just (trying) to start using LGEO and have POV 3.5. I have the same problem as Mark and I know the solution from (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
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| | Re: smooth_triangle algorithmizer?
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(...) Hi Kevin-- Thanks for the link! I hadn't seen your reply until now, or I would have thanked you sooner. I'll experiment with this app when I get home. Dave! (22 years ago, 26-Nov-02, to lugnet.cad.ray)
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| | Re: Star Wars related wallpaper
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Thanks. The links have been fixed. The 800x600 render was the original version. It's been replaced now. I did use the radiosity feature. Great as it is, radiosity will kill rendering time. The 1024x768 took 12 hr. 15 min 8 sec. Probably would have (...) (22 years ago, 20-Nov-02, to lugnet.cad.ray, lugnet.starwars)
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| | Re: Star Wars related wallpaper
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Travis, Nice! I really like the individual renders of the Tie-Pod. I had to poke around to get the link to work right from the Wallpapers page though. Did you use the POV radiosity feature? My jaw drops each time I see renders using it; some day (...) (22 years ago, 19-Nov-02, to lugnet.cad.ray, lugnet.starwars)
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| | Star Wars related wallpaper
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Go to the "Wallpaper" section. Opinions welcome. Travis Dickinson (URL) (22 years ago, 19-Nov-02, to lugnet.cad.ray, lugnet.starwars)
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| | Re: BIG Technic Brick
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Here's a deep link to the pic : ) (URL) <jmantor@nycap.rr.com> wrote in message news:H5nH8B.4IK@lugnet.com... (...) ((URL) and tweaked it a little bit to match my other scaleX bricks. I rendered it (...) (22 years ago, 16-Nov-02, to lugnet.cad, lugnet.cad.ray, lugnet.org.us.lucny)
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| | Re: BIG Technic Brick
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I took Wayne Sardullo's design ((URL) tweaked it a little bit to match my other scaleX bricks. I rendered it with the axle holes a contrasting color for clarity. PLMKWYT (URL) (22 years ago, 16-Nov-02, to lugnet.cad, lugnet.cad.ray, lugnet.org.us.lucny)
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| | Re: Teardrops
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(...) I gave this a shot... I pretty familiar with bezier curves from using them in CorelDraw, so I used a bezier_spline. Basically, for every segment you want, you create 4 points. The first and last points are the endpoints of the segment, and the (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)
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| | Re: Teardrops
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(...) approximating the character of the curve. Orion emailed me a pointer to the Glob_5 shape in one of the POV-Ray .inc files, and that was quite a help. I played with the vertex sequence, but my liberal arts brain turns to mush when dealing with (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)
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| | Re: Teardrops
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(...) Try creating a lathe object using a quadratic or cubic spline. (URL) Lambrecht bram@cwru.edu www.bldesign.org (22 years ago, 14-Nov-02, to lugnet.cad.ray)
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