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"travis" wrote... (...) No, I just made a POV file with the objects and the camera for the talented POV artists to play with. They have come up with fantastic settings for colors and lights. And yes, I hope to include some of these in the next L3P. (...) (22 years ago, 5-Sep-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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i do see what you mean. it seems as if my colors are always a little dark using the lgeo librarys, but the detail makes up for it, and photoshop usually gets it to where i can live with it. -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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no, its been renamed the autokickasstweak button. seriously I want a step by step tutorial on this image. I like how the shadows are so dull, the seems are invisible, subtle reflections, depth of field, could I go on and on... hell yeah. I'd pay for (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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(...) I don't think I said that. At least it was not my intension. What I meant to say was that the standard colour/surface definitions in L3P / LGEO need some tweaking to get those results. Fredrik (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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Beatiful.... So.. Is there a new version of L3P coming up with a "realistic" switch? :) THL (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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Fantastic renderings ! Both ! The Brazil 3D-Studio and the POV-Ray. Now the question is: how can we "normal" users (without Silicon graphic equipment ;-) ) make SO NICE renderings ?! For example I'm using ML-Cad, L3PAO, LGEO parts library and (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: LGEO orientation problem
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(...) Depends on what part it is and how it was oriented wrongly. For example, for the 6536 "Crossblock", I added a rotate statement to the very end of the declaration of "lg_6536" in the file "lg_6536.inc" from LGEO. You'll find that the (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: LGEO orientation problem
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how do you add the rotate statement or reposition a piece that is incorrectly oriented? -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in message news:qrdit2u7p7x.fsf....uio.no... (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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(...) renderings is to work more on the surface/colour definition within POV-Ray. The one which are the default from LGEO or L3P are probably not the optimal ones. With all due respect to the authors, of course! I don't mean to belittle their work, (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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| | part swap
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how do you remedy library problems with lgeo? I just noticed that my part 3939 is being rendered as part 3942. Also my part 73435 is rendered 180 degrees off axis. -tk (22 years ago, 3-Sep-02, to lugnet.cad.ray)
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