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| | Re: L3PAO/POV-RAY Newbie
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| (...) Hi, You are right about black being dark grey. This is probably a good thing. If they would be black they wouldn't be showing details or depth (well, maybe but minimal). The colour of (all) bricks depends on a few things: the colour of the (...) (23 years ago, 14-Mar-02, to lugnet.cad.ray)
| | | | Re: L3PAO/POV-RAY Newbie
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| (...) Can you provide the actual .pov and .ldr files so that we can see (in detail) where the problem is at? A image is not much help. Also what are you setting L3PAO to do? (AKA what checkboxes do you have marked unmarked) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
| | | | Re: L3PAO/POV-RAY Newbie
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| (...) Sorry here is the link: (URL) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
| | | | L3PAO/POV-RAY Newbie
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| Hello everyone. I have been messing around with L3PAO/POV-RAY but cannot get the colors to come out right. Plain old black parts come out looking "dark-grayish" but if I do transparent black the parts come out black. Also transparent colors are not (...) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
| | | | Re: Inline POV-Ray code?
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| (...) I think where I want to go with it, is to keep things simple and limited. At least for now. Embedded POV-Ray code should not make references to L3P-defined objects or definitions. It should stick strictly with primitive operations. Maybe later (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
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