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 CAD / Ray-Tracing / 1155 (-5)
  Re: Request for Comment on my L3P camera tutorial
 
(...) I'm not entirely sure. It's actually a line segment with an emplied endpoint of <0,0,0>. I tried to duplicate the math that went into that vector, got stumped (I think there's at least one more assumption that POVRay makes with vaxis_rotate() (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
Gah, my previous attempt didn't get through due to slashdot... (...) Thanks! (...) Again, thanks! (...) Okay, that's like 6 for, and 0 against. It's in there. :-, Thanks, - jsproat (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) I shouldn't really second-guess Lars Hassing, but judging from a recent post he might be doing just that. (URL)My only suggestion for improvement would be to move the "How can I (...) I've been thinking on that, actually. I initially put it in (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) That's a good idea. I think I'll do that. :-, Cheers, - jsproat (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)


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