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 CAD / Ray-Tracing / 1110 (-20)
  Re: Wallpapers
 
Hi Tim, This is a great scene. Thanks for taking the time to render it. I really enjoy rendered pictures of LEGO (be they of bricks or scenes) for my desktop, but I haven't been seeing many new ones recently. Because of that, I've been playing (...) (23 years ago, 12-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
Pretty neat, Tim : ) Tim Courtney <tim@zacktron.com> wrote in message news:Gpsozu.8u1@lugnet.com... (...) (23 years ago, 11-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Wallpapers
 
I just threw together this design for a LEGO wallpaper last night. I know its not the greatest thing in the world, but it was a quick one - inspired by the memory of the (apparently) long lost BrickDreams renderings. All I really did was put light (...) (23 years ago, 11-Jan-02, to lugnet.cad, lugnet.cad.ray)  
 
  Converting and background in POV-Ray
 
I have one more question and sorry if this was discused before. How can I add background picture (.bmp) to rendered .pov models ? And my second question is - how can I then (after adding background and rendering complet picture) convert .pov file to (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
(...) [...] This sounds exactly like what I asked for. I look forward to the next LDGLite release. Jacob (23 years ago, 11-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: POV-Ray user-friendly use
 
I forgot to mention, when you use 3DWin, convert the .dat file to a .dxf then convert that to pov/moray. it works a lot better than converting them directly. Gary blessing <blessing@icefog.net> wrote in message news:GprF4I.2rH@lugnet.com... (...) (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: POV-Ray user-friendly use
 
I use 3DWin (URL) to convert to Moray (URL) have to re-color the parts, but if you use l3p to make pov files of the model you can copy the colors created to the material editor in moray. I spent a lot of time useing this before I learned to move the (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: POV-Ray user-friendly use
 
nope, there isn't really. There is Moray, but I have never gotten something that can succesfully convert between the two (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
 
  POV-Ray user-friendly use
 
Heya all, I just created USS-Constellation in MLCad and I want it render in POV-Ray. But it's not very userfriendly soft. ;) I wanna ask if there is some utility or upgrade for POV-Ray so I don't need everytime to add new coordinates for position, (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Jacob recently asked for an ldglite enhancement to dump ldglite command line args and POV camera settings which reproduce the current view. I assume he means l3p compatible camera settings. I think I have it working (except for my question about the (...) (23 years ago, 10-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  DAT files to Bryce 5???
 
Is their a way to convert DAT files into Bryce 5 for rendering??? RIck (23 years ago, 10-Jan-02, to lugnet.cad.ray)
 
  Re: New space animation
 
Ed or Eduardo? Thanks! I don't think there is any standard for that animation. I just wanted to create something with a higher aspect ratio then the standard 4x3 or 1.33 for a bit of widescreen look. So I choose a nice 1.66 ratio using 800x480. A (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: New space animation
 
What standard is this of 800 by 480 pixels I think this is above DVD resolution if I'm correct. Which way u made it Mlcad -> L3P -> POV-RAY or Anton Raves's POV-RAY lib. Very cool!! (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: New space animation
 
Thanks Mladen! I'd love too a battle scene incuding massive missile swarms and rail guns. If only I had more time. Once I finish version 2 of my transforming mecha I'm going to animate a sequence with it transforming. After I finish that, I'll work (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: New space animation
 
(...) Great! I love that spin the first craft does... NEAT. ;-) (...) Yeah, I'd like to see the new & improved version once you solve the lighting and add more stuff. Oh yeah, any chance of some battle scenes? A few missile swarms? Rail gun slugs (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  New space animation
 
Its about 6megs and features a couple of microfig space ships heading towards a planet. You can also see a small drone vehicle passing in front of the planet after the camera turns. There are some problems with the lighting on the two ships. I'd (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: (Strange) error in POV-ray
 
Lars C. Hassing wrote... (...) Well, Jeroen, from the M4564a.pov you sent me today, I have found a bug in LGEO part lg_3195.inc line 13. It currently reads: #declare LENGTH = but it should have read: #declare LENGTH = 5 Just add the '5' in your own (...) (23 years ago, 2-Jan-02, to lugnet.cad.ray)
 
  Re: (Strange) error in POV-ray
 
Jeroen de Haan wrote... (...) Seems like POV thinks M4564a___dot_dat has already been defined as float...?!? Please post the M4564a_.dat or e-mail it to me, and I'll look into it. /Lars (23 years ago, 27-Dec-01, to lugnet.cad.ray)
 
  (Strange) error in POV-ray
 
Hi, I'm trying to render a model using the following commandline in L3P: C:\L3P\L3P.EXE F:\trainpos\M4564a_.dat F:\M4564a_2.pov -cg0,90,0 -b1.000,1.000,1.000 -q3 -lgeo -o And with only this model (I rendered more with the same parameters) I get the (...) (23 years ago, 24-Dec-01, to lugnet.cad.ray)
 
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
Thanks everyone for those great explainations. And the graphic web link had a lot of good info on the LPI-DPI-PixRes descriptions. BTW Here's a 18" x 24" poster I made using MLCad + WinPOV + Power Point www.brickshelf.com/c...gi?i=94099 Each step's (...) (23 years ago, 24-Dec-01, to lugnet.publish, lugnet.cad.ray, lugnet.trains)


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