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| | Re: Fluorescent Lights
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| (...) Thanks! --Ryan ryanjf@ifriendly.com (URL) (23 years ago, 23-Dec-01, to lugnet.cad.ray)
| | | | Re: YATA Selling MOC Instructions...
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| (...) Bram, Thank you. The shadowless light helped as did as did a tip I found in an old message about rendering at a fairly large size and reducing the image later. Take a look at: (URL) (23 years ago, 21-Dec-01, to lugnet.cad.ray)
| | | | Merry Christmas! Scene on Brickshelf.com
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| After "playing" with LDraw, MLCAD, POV-ray, etc. for better than a year, I finally took the plunge and finished something. Check out: (URL) started with wondering how light would project through a "stained-glass" window in POV-Ray, and the idea (...) (23 years ago, 21-Dec-01, to lugnet.cad.ray, lugnet.announce)
| | | | Re: Fluorescent Lights
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| "Ryan Farrington" <ryanjf@ifriendly.com> skrev i meddelandet news:001801c188c7$79...dly.com... (...) Something like this perhaps? (URL) of all, I had to turn down the ordinary lighting as there are a lot of extra light sources: light_source { (...) (23 years ago, 19-Dec-01, to lugnet.cad.ray)
| | | | RE: From Screen to Paper Printing (PPI/DPI Question)
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| (...) No, POV-Ray's rendering engine doesn't really care what the dimensions of your image are. It only cares about what you tell it the aspect ratio is. If you render with a default camera (4/3 ratio) to a square output image, you'll get an image (...) (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
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