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| | Re: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
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| Yes - you are right. I was confused by some of the scaling and rotation primatives at the end of the .pov ray file. I'll change this. thanks Lars C. Hassing <lch@ccieurope.com> wrote in message news:G620En.FGp@lugnet.com... (...) If (...) point (...) (24 years ago, 5-Jan-01, to lugnet.cad.ray, lugnet.cad.mlcad)
| | | | Re: Is there some pov-ray friendly version of car wash brush part?
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| (...) Sorry, I don't have an algorithm or formula handy. Would the following steps work? The only 'magic' bit (for me) is finding a vector normal to two other vectors. That should be doable, I just don't know how to do it. Take endpoints P1 (...) (24 years ago, 3-Jan-01, to lugnet.cad.ray)
| | | | Re: pov-ray question
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| "Eduardo V" wrote... (...) Have you tried the "panoramic" camera keyword? Read about "Types of Projection" in the POV-Ray User's Documentation. /Lars (24 years ago, 2-Jan-01, to lugnet.cad.ray)
| | | | (canceled)
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| | | | | Re: pov-ray question
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| No that dosent help the camera has to turn around it self like the earth does. (...) (24 years ago, 31-Dec-00, to lugnet.cad.ray)
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