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| | Re: pov-ray question
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| (...) What you'll want to do is change the _look_at_ values. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
| | | | Re: pov-ray question
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| (...) I think the _camera_angle_ function is what you'll want to look at. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
| | | | pov-ray question
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| OK I really will like to know how can I make the camera to rotate 360 but not like this camera {right x*4/3 sky -y right -4/3*x location <25,-92,70> look_at <0,-92,0> angle 90 rotate y*(clock*360)} this is not good because it rotate along the Y like (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
| | | | pov-ray question
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| Can anyone tell me how to make a panorama scene? (24 years ago, 30-Dec-00, to lugnet.cad.ray)
| | | | Re: background picture in POVRAY renderings
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| This code came pretty much straight out of the POV-Ray docs, so I'm sure you can use it. It has many parameters. I was thinking about making a .dat file with the POV code in it for different sky effects, but maybe it would be a good L3P option (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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