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| | Re: different idea for cockpit
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| (...) In my POV file: "(URL) the end, I have this section: // Sky?...Stars?... #include "colors.inc" #include "skies.inc" #include "stars.inc" #declare My_Night_Sky = union { sphere { < 0 , 0 , 0 > , 10001 texture { Starfield1 } } sphere { < 0 , 0 , (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
| | | | Re: Interior shots of Cathedral of Ice
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| "richard marchetti" <blueofnoon@aol.com> wrote in message news:G5Fv65.Hpr@lugnet.com... (...) Yeah! It lacks any *real* details, like a Michaelangelo fresco on the ceiling! :-) Seriously, WOW! -Peter (24 years ago, 12-Dec-00, to lugnet.build, lugnet.cad.ray, lugnet.build.arch)
| | | | RE: different idea for cockpit
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| (...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
| | | | Re: Screensaver anyone?
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| (...) It's fairly easy to make a Windows screensaver. There are a few API calls to make and catch, but mostly you just compile to a .SCR extension, and stop your program where there is keyboard or mouse activity. Steve (24 years ago, 12-Dec-00, to lugnet.cad.ray)
| | | | Re: Interior shots of Cathedral of Ice
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| (...) stop building models immediately. :D eric (24 years ago, 12-Dec-00, to lugnet.build, lugnet.cad.ray, lugnet.build.arch)
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