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 CAD / Ray-Tracing / *57 (-5)
  New wallpapers--Mine truck and Pentapterigoid Star Fighter
 
I've added two more pics to my "wallpaper" page: (URL) first is the mine truck I brought to MindFest. The second is a hangar scene I created for my Pentapterigoid Star Fighter, including a "cradle"[1] for holding the fighter and a raising and (...) (25 years ago, 31-Dec-99, to lugnet.general, lugnet.build, lugnet.town, lugnet.space, lugnet.cad.ray)
 
  Ray Traced Animation of Rebel Blockade Runner
 
I fixed a couple of things with my Rebel Blockade Runner. This is the same model that the overall winner of the contest will win. The animation was made with MLCAD, LDAO, and POVRay 3.1. LMKWYT! (URL) J (25 years ago, 19-Dec-99, to lugnet.cad.ray, lugnet.starwars)  
 
  LGEO and POV 3.1
 
Hello world! (oops, wrong statement...) i recently (re)joined the amazing world of Lego and raytracing. Thus i equiped myself with all the newest tools and gadgets...(ldraw, l2p, l3p, lgeo, pov...) Unfortunately the new POV raytracer 3.1 needs a (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)
 
  Re: Pentapterigoid Star Fighter wallpaper
 
(...) Basically, all you have to do is add this in the texture: pigment { image_map { tga "filename.tga" } } You can replace "tga" with any other file format that POV-Ray recognizes. To make things easy, I just mapped the images to 1x1 squares[1], (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)
 
  Re: Pentapterigoid Star Fighter wallpaper
 
Bram Lambrecht <BramL@JUNO.com> wrote in message news:FMpB0D.6wv@lugnet.com... (...) best (...) the (...) in (...) created (...) Bram, could you please describe how to map an image to a rectangle in POV? Maybe a bit of pov-code as an example? -John (...) (25 years ago, 14-Dec-99, to lugnet.cad.ray)


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