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 CAD / Ray-Tracing / *2547 (-5)
  Re: Lego renders
 
(...) When I do my renders I try to imagine what the source for the light would be eg. desk lamp, overhead light, window and make my lights accordingly. It might be fun to try to capture that in your class. Even if you just used two lights and (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
(...) This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a "sameness" as well, as they have no real idea of composition, (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
In lugnet.cad, Timothy Gould wrote: snip (...) Hi Tim, That statement is just too true!! I myself feel still as a beginner (first rendering maybe 20 month ago). And I got some really helpful tips from Jeroen (digitalbricks.nl), but first I had to go (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
John, that is my goal with asking a lot of questions about rendering and trying stuff myself. I like you have found it hard but I am hoping that once I learn how to create a nice render I can share the methods. Hopefully I can present it in such a (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
Hi John, I'm sorry you've had so much trouble with ray tracing. I've tried to answer some points below. (...) The thing about rendering is that it is a combination of art and science. There are so many parameters to deal with and what looks good in (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)


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