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 CAD / Ray-Tracing / *2512 (-10)
  Re: Need help with errors and how to make renders look like this?
 
I have corrected my links so that now people should see the images regardless if they have been moderated yet or not. I need some help making better LEGO renderings and getting around some errors that I am encountering. Here is an example of my (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
 
  Need help with errors and how to make renders look like this?
 
I need some help making better LEGO renderings and getting around some errors that I am encountering. Here is an example of my render on the left and someone else's cool render on the right: (URL) you can see I have a lot to improve in my renders. (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
 
  Re: How is this made? (St. Pauls)
 
(...) That would be my guess as well. It also has wireframe fog turned on. If you're using the LDView 3 pre-release, just click the wireframe toolbar button, then hit the menu arrow next to that button and turn on the fog. With any version of (...) (19 years ago, 11-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: How is this made? (St. Pauls)
 
(...) (URL) (...) It looks to me like the wireframe vied in LDview. Sniff around the menus and you'll find an option to switch on wirefram view mode. Tim (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
 
  How is this made? (St. Pauls)
 
Hi all, I just discovered following pic on brickshelf: (2 URLs) Could anyone tell me how to render this way? BTRW: Great mini-MOC and a great rendering! Thanks and kind regards, Holger (URL) (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
In lugnet.cad.ray, Lars C. Hassing wrote: > Well, yes, but could you try generating these parameters in stead: > location > sky > lookat > angle OK, I got it working. Here's my camera: camera #declare ASPECT = 4/3; location < (...) (19 years ago, 9-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Gold Chrome via L3P
 
(...) That's great news, Lars! Thanks for the suggestion, and as always thanks for the great work. Dave! (19 years ago, 7-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) By sort first I mean I would find which vector is most-orthogonal (ie. the one whose dot protucts were smallest compared to the other two) and leave it be, then I'd perpendicularise the one whose dot-product was smallest with the first one and (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I'm not sure what you mean by "sort first". However, I do what you say, and make the right and up perpendicular, then use the cross product to determine the direction. POV-Ray is only pedantic when the "vista buffer" is enabled (which is true (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) None handy but all I'd do is sort first and then perpendicularise one and use the cross-product for the third. Probably what you do anyway. To be honest I don't see why POVray is being so pedantic about it. It's only going to be accurate (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)


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