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 CAD / Ray-Tracing / *2247 (-10)
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
Well, I just gave it a try, and here are the results: (2 URLs) Since Peeron lists the dually (or double) tyre as partnumber 7b, I used 7b.dat for this tyre. I don't know the partnumber for the dually wheel, I used 20b.dat for now. These yet (...) (20 years ago, 6-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: the train is growing
 
(...) Hi Trevor, what kind of machine do you use for those images? I'm just working on an image where the pov-code has 39.000 lines. And I just found out that not the povcode but the resolution and render-options can be the problem. The actual (...) (20 years ago, 3-Jun-04, to lugnet.cad.ray)
 
  Re: the train is growing
 
Wow! Nice render! Sometimes I like rendering really massive pictures just for the fun of it. Good idea for the Santa Fe! And 20,000 lines... I've got files in excess of 100,000 lines on my PC. Anyways, good job. (20 years ago, 2-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: How do I make the walls?
 
(...) Did you ever get an answer on this? I have a suggestion, if you did not... Dave! (20 years ago, 1-Jun-04, to lugnet.cad.ray)
 
  the train is growing
 
Hi, my train project is going on and the train is growing as long as my computer doesn't give me an error. I rendered the actual picture in 6400x1200 but reduced the size on brickshelf to 3200x600. Right now only medium quality with only a few (...) (20 years ago, 1-Jun-04, to lugnet.cad.ray, FTX)
 
  Brick 2 x 2 with Wheels and Dually Wheels
 
Being a lego seventies town fan, I build lots of vehicles using 3137c01 Brick 2 x 2 with Wheels (Complete Assembly Shortcut) and 3137c02Brick 2 x 2 with Dually Wheels. The latter is not available for LDraw, yet, so I thoughd I'd give it a try. I (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  a simple idea for creating the bump effects on patterned slopes
 
how does this sound?: due to the fact that most patterned slopes arent in lgeo, maybe a pov code within the patterned parts to create the bump effect when exporting into povray. does this sound good? im guessing a good example would be using color (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  Re: Povray boatwake
 
(...) well my first idea was to create a plane in Cinema4d for a boat wake... actually heres all my ideas 1. 3d boat wake via c4d *downside = millions upon millions of pollies* 2. A simple image like the classic nautica box front wakes *Downside = (...) (20 years ago, 29-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Nice water. (...) Have been working on this. I am trying to animate a podracer with simulated dust kicking up behind the engines. Would be very close to water spray. I have been working with "while" loops to simulate this. I need to do some (...) (20 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Very impressive! Can you do it all with Pov-Ray? ;) (...) Yep - it's too shiny. Turn down the reflectiveness and it'll be perfect. Maybe a little motion blur would be cool too. I know you can do that with MegaPOV (the unofficial patched (...) (20 years ago, 28-May-04, to lugnet.cad.ray, FTX)


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