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 CAD / Ray-Tracing / *22 (-10)
  Re: Starting out in Ray
 
Jamie Obrien: [ asks for a ray tracing howto ] While we are waiting for a good ray tracing howto you could have a look at this information: (URL) somebody could write a short ray tracing howto, I am sure Tood could be convinced to host it under the (...) (25 years ago, 1-Dec-99, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: The embossed Lego logo
 
(...) Very cool--I'll try it out when I get home. Thanks for your help! Dave! (25 years ago, 23-Nov-99, to lugnet.cad.ray)
 
  Re: The embossed Lego logo
 
Dave Schuler: (...) If you choose the maximum quality setting in l3p you should get the LEGO logo on the studs. Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL:(URL) -- ---...--- (25 years ago, 23-Nov-99, to lugnet.cad.ray)
 
  The embossed Lego logo
 
On some POV-ray Lego images I've seen the Lego logo rendered on each stud; forgive a potentially simple question, but how is this done? I expect I'm missing something fairly basic, but my renderings show only smooth, flat studs. Any suggestions? (...) (25 years ago, 23-Nov-99, to lugnet.cad.ray)
 
  Re: povray
 
(...) You know what, I actually think you are right. :-) (...) Yes. I'd like to try my "walk through" on a larger scene, which could actually be walked through, but the computer running the program doesn't have enough RAM to render a large model. (...) (25 years ago, 18-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) I agree walking through or around a model is a pretty cool idea, but I get frustrated by how slowly I walk :) I think a few set views would be great to get an overall image of the model. Then if I wanted to see details or interiors, I could (...) (25 years ago, 17-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) Thanks! I was a bit worried that all the arrow-buttons are be a bit confusing. They probably are, too, at least in the beginning. While Kevin Loch's interface lets you move in specified directions, my interface is more in the "Doom" tradition, (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
[X-post lugnet.cad for more exposure] (...) The interface looks great! I like the many options and corner views. The 'figs are a nice tough too. Now you just need to add more models! It's a pity it's slow... Just one suggestion/idea: How about (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) That was what I suspected. I simply wanted to play around a bit with the idea, just for the fun of it. I don't have any computer hooked up to the net which is powerful enough to do this on a large scale, so I can't take over the project. (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray, lugnet.general)


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